My server connects to the master servers without having to add anything
extra to the server.cfg, but I'm still not seeing very much activity.  There
were a few that tried connecting today but were denied with a 'Steam
validation error'.  Any other ideas?

                                                    -Richard Eid


On Fri, Nov 7, 2008 at 10:40 AM, Steven Hartland <[EMAIL PROTECTED]>wrote:

> Its a typo in srcds_run, just correct it / use the correct names on the
> command line / config.
>
>    Regards
>    Steve
>
> ----- Original Message -----
> From: "Console Admin" <[EMAIL PROTECTED]>
> To: "Half-Life dedicated Linux server mailing list" <
> [email protected]>
> Sent: Friday, November 07, 2008 3:19 PM
> Subject: Re: [hlds_linux] Left 4 Dead Demo Updated Released
>
>
> >I got a missing map error/problem last night.
> > Checked the map, said it was missing?
> > l4d_dem_hospital01_apartment.bsp is what's there, but was calling for
> > l4d_demo_hospital01_apartment.bsp
> > Actually, they're all like that, missing the "o" in demo.
> > I just ran the latest update with -verify_all and it still downloads it
> that
> > way.
> >
> > CModelLoader::Map_IsValid:  No such map
> > 'maps/l4d_demo_hospital01_apartment.bsp'
> > map load failed: l4d_demo_hospital01_apartment not found or invalid
> > Unknown command "mat_bloom_scalefactor_scalar"
> >
> > If I go back and rename the maps so it shows demo in the map name, it
> will
> > start and run.
> >
> > L 11/07/2008 - 09:14:44: Started map "l4d_demo_hospital01_apartment" (CRC
> > "-495145788")
> > Host_NewGame on map l4d_demo_hospital01_apartment
> > ConVarRef room_type doesn't point to an existing ConVar
> > Executing dedicated server config file
> > Commentary: Could not find commentary data file
> > 'maps/l4d_demo_hospital01_apartment_commentary.txt'.
> > L 11/07/2008 - 09:14:47: Preventing spawning
> > L 11/07/2008 - 09:14:47: server_cvar: "sv_maxspeed" "1000.000000"
> > L 11/07/2008 - 09:14:47: World triggered "Round_Start"
> > L 11/07/2008 - 09:14:47: Area 39071 is NAV_MOB_ONLY
> > L 11/07/2008 - 09:14:47: Area 41949 is NAV_MOB_ONLY
> > L 11/07/2008 - 09:14:47: Area 39077 is NAV_MOB_ONLY
> > L 11/07/2008 - 09:14:47: Preventing spawning
> > [S_API FAIL] SteamAPI_Init() failed; unable to update local steamclient.
> > Continuing with current version anyway.
> > L 11/07/2008 - 09:14:47: server_cvar: "sv_password" "***PROTECTED***"
> > Unknown command "sv_public"
> > Server is not currently reserved.
> > L 11/07/2008 - 09:14:47: server_cvar: "sv_tags" "Server Browser Join
> > Enabled"
> > Connection to Steam servers successful.
> >   VAC secure mode is activated.
> > status
> > hostname:        [TKO] Private
> > version : 1.0.0.0/36 3652 secure
> > udp/ip  :  192.168.0.199:27037
> > map     : l4d_demo_hospital01_apartment
> > players : 0 humans, 0 bots (4 max) (hibernating)
> >
> > # userid name uniqueid connected ping loss state adr
> > #end
> >
> >
> > How do you get it out of hibernation? Also, what's the [S_API FAIL] line
> > indicate?
> > I just manually updated it 5 minutes ago.
> >
> >
> >
> >
> > On Fri, Nov 7, 2008 at 4:39 AM, Thijs <[EMAIL PROTECTED]> wrote:
> >
> >> That is excellent.
> >>
> >> Thanks Valve!
> >>
> >> -- Thijs
> >>
> >> On Fri, Nov 7, 2008 at 5:08 AM, Jason Ruymen <[EMAIL PROTECTED]
> >> >wrote:
> >>
> >> > The Left 4 Dead Demo has been updated.  Please run hldsupdatetool to
> >> > receive it.  The specific changes include:
> >> >
> >> > - Fixed several issues with matchmaking and password protected servers
> >> > - Tuned matchmaking to provide better search results
> >> > - Fixed bug where servers could stay reserved by matchmaking forever
> >> > - Performance optimizations and fixes to networking layer
> >> > - Fixed issue where game could cause Steam executable to use too much
> CPU
> >> > - Fixed music resetting when changing video settings
> >> > - Fixed some issues with not being able to chat and/or connect to
> other
> >> > users
> >> >
> >> > In addition to those, we've also added some early features to help
> enable
> >> > "private" servers.  There are two ways to enable this:
> >> >
> >> > Set a sv_search_key to a unique string on the server
> >> > Do the same on each client that will want to connect
> >> > Start a map on the server
> >> > Searches for games should be restricted to only finding servers with
> that
> >> > search key
> >> >
> >> > Or
> >> >
> >> > Set sv_allow_lobby_connect_only 0
> >> > Set sv_password to a non-empty string
> >> > Start a map on the server
> >> > Tell the client the IP address of the server
> >> > Client uses console to "connect <ip>" just like the good old days
> >> > Should result in password prompt during connect to server
> >> >
> >> > These features are still a work in progress.
> >> >
> >> > Jason
> >> >
> >> > _______________________________________________
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> >> > please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >> >
> >> _______________________________________________
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> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >
> >
> >
> > --
> > http://www.1and1.com/?k_id=16196755
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >
>
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