If your server doesn't list the master server IP addresses, it's not
connected to them.

On Fri, Nov 7, 2008 at 7:13 PM, Richard Eid <[EMAIL PROTECTED]> wrote:

> My server connects to the master servers without having to add anything
> extra to the server.cfg, but I'm still not seeing very much activity.
>  There
> were a few that tried connecting today but were denied with a 'Steam
> validation error'.  Any other ideas?
>
>                                                    -Richard Eid
>
>
> On Fri, Nov 7, 2008 at 10:40 AM, Steven Hartland <[EMAIL PROTECTED]
> >wrote:
>
> > Its a typo in srcds_run, just correct it / use the correct names on the
> > command line / config.
> >
> >    Regards
> >    Steve
> >
> > ----- Original Message -----
> > From: "Console Admin" <[EMAIL PROTECTED]>
> > To: "Half-Life dedicated Linux server mailing list" <
> > [email protected]>
> > Sent: Friday, November 07, 2008 3:19 PM
> > Subject: Re: [hlds_linux] Left 4 Dead Demo Updated Released
> >
> >
> > >I got a missing map error/problem last night.
> > > Checked the map, said it was missing?
> > > l4d_dem_hospital01_apartment.bsp is what's there, but was calling for
> > > l4d_demo_hospital01_apartment.bsp
> > > Actually, they're all like that, missing the "o" in demo.
> > > I just ran the latest update with -verify_all and it still downloads it
> > that
> > > way.
> > >
> > > CModelLoader::Map_IsValid:  No such map
> > > 'maps/l4d_demo_hospital01_apartment.bsp'
> > > map load failed: l4d_demo_hospital01_apartment not found or invalid
> > > Unknown command "mat_bloom_scalefactor_scalar"
> > >
> > > If I go back and rename the maps so it shows demo in the map name, it
> > will
> > > start and run.
> > >
> > > L 11/07/2008 - 09:14:44: Started map "l4d_demo_hospital01_apartment"
> (CRC
> > > "-495145788")
> > > Host_NewGame on map l4d_demo_hospital01_apartment
> > > ConVarRef room_type doesn't point to an existing ConVar
> > > Executing dedicated server config file
> > > Commentary: Could not find commentary data file
> > > 'maps/l4d_demo_hospital01_apartment_commentary.txt'.
> > > L 11/07/2008 - 09:14:47: Preventing spawning
> > > L 11/07/2008 - 09:14:47: server_cvar: "sv_maxspeed" "1000.000000"
> > > L 11/07/2008 - 09:14:47: World triggered "Round_Start"
> > > L 11/07/2008 - 09:14:47: Area 39071 is NAV_MOB_ONLY
> > > L 11/07/2008 - 09:14:47: Area 41949 is NAV_MOB_ONLY
> > > L 11/07/2008 - 09:14:47: Area 39077 is NAV_MOB_ONLY
> > > L 11/07/2008 - 09:14:47: Preventing spawning
> > > [S_API FAIL] SteamAPI_Init() failed; unable to update local
> steamclient.
> > > Continuing with current version anyway.
> > > L 11/07/2008 - 09:14:47: server_cvar: "sv_password" "***PROTECTED***"
> > > Unknown command "sv_public"
> > > Server is not currently reserved.
> > > L 11/07/2008 - 09:14:47: server_cvar: "sv_tags" "Server Browser Join
> > > Enabled"
> > > Connection to Steam servers successful.
> > >   VAC secure mode is activated.
> > > status
> > > hostname:        [TKO] Private
> > > version : 1.0.0.0/36 3652 secure
> > > udp/ip  :  192.168.0.199:27037
> > > map     : l4d_demo_hospital01_apartment
> > > players : 0 humans, 0 bots (4 max) (hibernating)
> > >
> > > # userid name uniqueid connected ping loss state adr
> > > #end
> > >
> > >
> > > How do you get it out of hibernation? Also, what's the [S_API FAIL]
> line
> > > indicate?
> > > I just manually updated it 5 minutes ago.
> > >
> > >
> > >
> > >
> > > On Fri, Nov 7, 2008 at 4:39 AM, Thijs <[EMAIL PROTECTED]> wrote:
> > >
> > >> That is excellent.
> > >>
> > >> Thanks Valve!
> > >>
> > >> -- Thijs
> > >>
> > >> On Fri, Nov 7, 2008 at 5:08 AM, Jason Ruymen <
> [EMAIL PROTECTED]
> > >> >wrote:
> > >>
> > >> > The Left 4 Dead Demo has been updated.  Please run hldsupdatetool to
> > >> > receive it.  The specific changes include:
> > >> >
> > >> > - Fixed several issues with matchmaking and password protected
> servers
> > >> > - Tuned matchmaking to provide better search results
> > >> > - Fixed bug where servers could stay reserved by matchmaking forever
> > >> > - Performance optimizations and fixes to networking layer
> > >> > - Fixed issue where game could cause Steam executable to use too
> much
> > CPU
> > >> > - Fixed music resetting when changing video settings
> > >> > - Fixed some issues with not being able to chat and/or connect to
> > other
> > >> > users
> > >> >
> > >> > In addition to those, we've also added some early features to help
> > enable
> > >> > "private" servers.  There are two ways to enable this:
> > >> >
> > >> > Set a sv_search_key to a unique string on the server
> > >> > Do the same on each client that will want to connect
> > >> > Start a map on the server
> > >> > Searches for games should be restricted to only finding servers with
> > that
> > >> > search key
> > >> >
> > >> > Or
> > >> >
> > >> > Set sv_allow_lobby_connect_only 0
> > >> > Set sv_password to a non-empty string
> > >> > Start a map on the server
> > >> > Tell the client the IP address of the server
> > >> > Client uses console to "connect <ip>" just like the good old days
> > >> > Should result in password prompt during connect to server
> > >> >
> > >> > These features are still a work in progress.
> > >> >
> > >> > Jason
> > >> >
> > >> > _______________________________________________
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> > >> >
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> > >>
> > >
> > >
> > >
> > > --
> > > http://www.1and1.com/?k_id=16196755
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> > >
> >
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