Is that your argument list for "srcds_run" or "srcds_i486"?


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Saturday, November 15, 2008 8:15 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead Demo Update Available

The netport thingy seems to be broken now also. My start line is
-game left4dead -autoupdate +map l4d_dem_hospital01_apartment -port 27030
+hostname brains4pOt_No._## -fork 4 -netconport 90##

lsof|grep LISTEN
srcds_i48 22664     mike    5u     IPv4  991585639                 TCP
*:9000 (LISTEN)
srcds_i48 22666     mike    5u     IPv4  991585639                 TCP
*:9000 (LISTEN)
srcds_i48 22666     mike   11u     IPv4  991585670                 TCP
ip:27031 (LISTEN)
srcds_i48 22666     mike   12u     IPv4  991585673                 TCP
*:9002 (LISTEN)
srcds_i48 22667     mike    5u     IPv4  991585639                 TCP
*:9000 (LISTEN)
srcds_i48 22667     mike   12u     IPv4  991585683                 TCP
ip:27032 (LISTEN)
srcds_i48 22667     mike   13u     IPv4  991585686                 TCP
*:9003 (LISTEN)
srcds_i48 22668     mike    5u     IPv4  991585639                 TCP
*:9000 (LISTEN)
srcds_i48 22668     mike   13u     IPv4  991585697                 TCP
ip:27033 (LISTEN)
srcds_i48 22668     mike   14u     IPv4  991585700                 TCP
*:9004 (LISTEN)
srcds_i48 24232     mike    5u     IPv4  991585639                 TCP
*:9000 (LISTEN)
srcds_i48 24232     mike   14u     IPv4  992095872                 TCP
ip:27030 (LISTEN)
srcds_i48 24232     mike   15u     IPv4  992095875                 TCP
*:9001 (LISTEN)

connecting to parent is fine:
#status
child 0
  pid : 0
  map : l4d_dem_hospital01_apartment
  numplayers : 0
child 1
  pid : 1
  map : l4d_dem_hospital01_apartment
  numplayers : 0
child 2
  pid : 2
  map : l4d_dem_hospital01_apartment
  numplayers : 0
child 3
  pid : 3
  map : l4d_dem_hospital02_subway
  numplayers : 6  <--6?
#end
Sending heartbeat to master server...

but telnet to 9001-9003 recognizes no commands

telnet localhost 9003
Trying 127.0.0.1...
Connected to localhost.
Escape character is '^]'.
status
list

nothing.

Before the update this worked for me. The console ouput is now in the main
process. Before the update it was only telling about how many players are
playing on it.

greets

doggy


On Sat, 15 Nov 2008 16:35:55 +0100, Chris Green <[EMAIL PROTECTED]>
wrote:

> We did a simple rcon test of the binary before sending it out, and it
> worked fine. Not sure what is going on.
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Saint K.
> Sent: Saturday, November 15, 2008 2:05 AM
> To: 'Half-Life dedicated Linux server mailing list'
> Subject: Re: [hlds_linux] Left 4 Dead Demo Update Available
>
> How utterly stubborn to just refuse and listen to the bug reports I made
> in
> response of the test .so you've send me. You've now broke external server
> queries.
>
> Well done. :x
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Jason
> Ruymen
> Sent: Saturday, November 15, 2008 3:09 AM
> To: Half-Life dedicated Win32 server mailing list;
> [email protected]; [EMAIL PROTECTED]
> Subject: [hlds_linux] Left 4 Dead Demo Update Available
>
> A required update for the Left 4 Dead Demo has been released.  Please run
> hldspdatetool to receive the update.  The specific changes include:
>
> - Added the ability to tie game servers to Steam Community groups. Group
> administrators can now see the GroupID on the group's administrative
> page,
> which can be used as the value for sv_steamgroup. Users that are in that
> group will then be able to browse directly to them from the main menu
> - Fixed setinfo exploit
> - Fixed a crash when exiting the game
> - Fixed a few cases where the game would crash when using ALT-TAB
> - Fixed a problem that could cause texture corruption on some ATI video
> cards
> - Fixed a bug that could cause infected horde to disappear
>
> And we've added more documentation for dedicated servers in the file
> dedicatedserver_readme.txt
>
> Jason
>
>
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