Thanks. Working on it now.

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: Saturday, November 15, 2008 8:59 AM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] Left 4 Dead Demo Update Available

it's srcds_run

On Sat, 15 Nov 2008 17:44:03 +0100, Chris Green <[EMAIL PROTECTED]>
wrote:

> Is that your argument list for "srcds_run" or "srcds_i486"?
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Saturday, November 15, 2008 8:15 AM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Left 4 Dead Demo Update Available
>
> The netport thingy seems to be broken now also. My start line is
> -game left4dead -autoupdate +map l4d_dem_hospital01_apartment -port 27030
> +hostname brains4pOt_No._## -fork 4 -netconport 90##
>
> lsof|grep LISTEN
> srcds_i48 22664     mike    5u     IPv4  991585639                 TCP
> *:9000 (LISTEN)
> srcds_i48 22666     mike    5u     IPv4  991585639                 TCP
> *:9000 (LISTEN)
> srcds_i48 22666     mike   11u     IPv4  991585670                 TCP
> ip:27031 (LISTEN)
> srcds_i48 22666     mike   12u     IPv4  991585673                 TCP
> *:9002 (LISTEN)
> srcds_i48 22667     mike    5u     IPv4  991585639                 TCP
> *:9000 (LISTEN)
> srcds_i48 22667     mike   12u     IPv4  991585683                 TCP
> ip:27032 (LISTEN)
> srcds_i48 22667     mike   13u     IPv4  991585686                 TCP
> *:9003 (LISTEN)
> srcds_i48 22668     mike    5u     IPv4  991585639                 TCP
> *:9000 (LISTEN)
> srcds_i48 22668     mike   13u     IPv4  991585697                 TCP
> ip:27033 (LISTEN)
> srcds_i48 22668     mike   14u     IPv4  991585700                 TCP
> *:9004 (LISTEN)
> srcds_i48 24232     mike    5u     IPv4  991585639                 TCP
> *:9000 (LISTEN)
> srcds_i48 24232     mike   14u     IPv4  992095872                 TCP
> ip:27030 (LISTEN)
> srcds_i48 24232     mike   15u     IPv4  992095875                 TCP
> *:9001 (LISTEN)
>
> connecting to parent is fine:
> #status
> child 0
>   pid : 0
>   map : l4d_dem_hospital01_apartment
>   numplayers : 0
> child 1
>   pid : 1
>   map : l4d_dem_hospital01_apartment
>   numplayers : 0
> child 2
>   pid : 2
>   map : l4d_dem_hospital01_apartment
>   numplayers : 0
> child 3
>   pid : 3
>   map : l4d_dem_hospital02_subway
>   numplayers : 6  <--6?
> #end
> Sending heartbeat to master server...
>
> but telnet to 9001-9003 recognizes no commands
>
> telnet localhost 9003
> Trying 127.0.0.1...
> Connected to localhost.
> Escape character is '^]'.
> status
> list
>
> nothing.
>
> Before the update this worked for me. The console ouput is now in the
> main
> process. Before the update it was only telling about how many players are
> playing on it.
>
> greets
>
> doggy
>
>
> On Sat, 15 Nov 2008 16:35:55 +0100, Chris Green
> <[EMAIL PROTECTED]>
> wrote:
>
>> We did a simple rcon test of the binary before sending it out, and it
>> worked fine. Not sure what is going on.
>>
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Saint K.
>> Sent: Saturday, November 15, 2008 2:05 AM
>> To: 'Half-Life dedicated Linux server mailing list'
>> Subject: Re: [hlds_linux] Left 4 Dead Demo Update Available
>>
>> How utterly stubborn to just refuse and listen to the bug reports I made
>> in
>> response of the test .so you've send me. You've now broke external
>> server
>> queries.
>>
>> Well done. :x
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Jason
>> Ruymen
>> Sent: Saturday, November 15, 2008 3:09 AM
>> To: Half-Life dedicated Win32 server mailing list;
>> [email protected]; [EMAIL PROTECTED]
>> Subject: [hlds_linux] Left 4 Dead Demo Update Available
>>
>> A required update for the Left 4 Dead Demo has been released.  Please
>> run
>> hldspdatetool to receive the update.  The specific changes include:
>>
>> - Added the ability to tie game servers to Steam Community groups. Group
>> administrators can now see the GroupID on the group's administrative
>> page,
>> which can be used as the value for sv_steamgroup. Users that are in that
>> group will then be able to browse directly to them from the main menu
>> - Fixed setinfo exploit
>> - Fixed a crash when exiting the game
>> - Fixed a few cases where the game would crash when using ALT-TAB
>> - Fixed a problem that could cause texture corruption on some ATI video
>> cards
>> - Fixed a bug that could cause infected horde to disappear
>>
>> And we've added more documentation for dedicated servers in the file
>> dedicatedserver_readme.txt
>>
>> Jason
>>
>>
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>>
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>
>
>
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