Just out of curiosity, has anyone defined what would happen if two servers were 
given the same sv_search_key?

    - Dave

----- Original Message -----
From: Daniel Worley <worle...@gmail.com>
Date: Saturday, January 17, 2009 10:18 am
Subject: Re: [hlds_linux] Can't connect to local dedicated server via lobby
To: Half-Life dedicated Linux server mailing list 
<hlds_linux@list.valvesoftware.com>

> Trying changing your config to only contain the following:
> 
> hostname "Your Server Name"
> sv_search_key "unique search key"
> 
> Then start a lobby in game, bring down the console and type 
> 'sv_search_key"your unique search key"' and see if that 
> works.  In my experience this
> works better than the steamgroup settings as you can actually 
> create a lobby
> and configure your game before you start.
> 
> 
> 
> On Sat, Jan 17, 2009 at 1:33 AM, Console Admin 
> <console.2.ad...@gmail.com>wrote:
> > Another thing is this.
> >
> > version : 1.0.0.8/38 3719 secure
> > udp/ip  : 192.168.0.199:27040 [ public n/a ]
> > os      : Linux Dedicated
> > map     : l4d_hospital01_apartment
> > players : 0 humans, 0 bots (4 max) (hibernating) (unreserved)
> >
> > It lists the internal ip but not the public?
> > I added the +hostip in the start script, but it's not changing 
> anything.>
> >
> > On Fri, Jan 16, 2009 at 1:59 PM, Richard Eid 
> <richard....@gmail.com>> wrote:
> >
> > > One of the line items in this weeks large update was:
> > >
> > > -Fixed NAT Traversal issues
> > >
> > > For me, this has completely solved the issue of being able 
> to connect to
> > my
> > > server through a lobby.  This server is behind the same 
> router as my
> > gaming
> > > rig.
> > >
> > > The only thing I could suggest is maybe to use -port instead 
> of +port,
> > but
> > > I
> > > doubt that will solve your problem.  Maybe try to 
> remove the rcon_port?
> >  I
> > > don't know, as mine is a Windows server.  Is that 
> required for *nix?
> > >
> > 
> >                                                    -Richard Eid
> > >
> > >
> > > On Fri, Jan 16, 2009 at 12:02 PM, Daniel Worley 
> <worle...@gmail.com>> > wrote:
> > >
> > > > Locally hosted servers won't work well from the lobby if your
> > > router/modem
> > > > doesn't support public IP bounceback/loopback.  That 
> is to say, your
> > > router
> > > > blocks connections trying to reach your public IP from 
> your LAN.  I ran
> > > > into
> > > > this issue a couple weeks back.
> > > >
> > > > To clarify what I'm saying, let's say your public IP to 
> the world is
> > > > 77.77.77.77 and you're hosting a web server at that 
> address.  Some
> > > routers
> > > > will allow you to connect to that address from inside your 
> LAN because
> > > they
> > > > know it's your public IP and they just loop it back, other 
> routers will
> > > > reject the connection.  The steam lobby system 
> attempts to resolve your
> > > > server to it's public IP address, not it's private, so 
> that may be your
> > > > issue.
> > > >
> > > > On Fri, Jan 16, 2009 at 10:49 AM, David A. Parker 
> <dpar...@utica.edu>> > > wrote:
> > > >
> > > > > Hello,
> > > > >
> > > > > I've had a lot of problems using the lobby system with a 
> passworded> > > > server as well.  Connect using the 
> "connect" command in the console
> > > > > instead.
> > > > >
> > > > >     - Dave
> > > > >
> > > > > Console Admin wrote:
> > > > > > Client machine shows no dedicated server available and 
> that the
> > > > > connection
> > > > > > failed, server output is below.
> > > > > >
> > > > > > -> Reservation cookie 184012536fc9c01:  reason
> > > ReplyReservationRequest
> > > > > > L 01/16/2009 - 00:57:58: Preventing spawning
> > > > > > L 01/16/2009 - 00:57:58: server_message: "quit"
> > > > > > threadtools.cpp (417) : Assertion Failed: Thread 
> synchronization> > object
> > > > > is
> > > > > > unuseable
> > > > > > L 01/16/2009 - 00:57:58: Log file closed
> > > > > > L 01/16/2009 - 00:57:58: server_message: "restart"
> > > > > > ---- Host_NewGame ----
> > > > > >
> > > > > > After that, it logs a new round with no connections.
> > > > > >
> > > > > > server.cfg
> > > > > >
> > > > > > sv_password "goeshere"
> > > > > > rcon_password "goeshere"
> > > > > > z_difficulty Hard
> > > > > > sv_lan 0
> > > > > > mp_disable_autokick 1
> > > > > > sv_cheats 0
> > > > > > sv_voiceenable 1
> > > > > > motd_enabled 1
> > > > > > sv_region 255
> > > > > > sv_steamgroup 659518
> > > > > > setmaster add 68.142.72.250:27011
> > > > > > setmaster add 72.165.61.189:27011
> > > > > >
> > > > > > This is hosted on an internal machine.
> > > > > > Tried sv_steamgroup_exclusive and 
> sv_allow_lobby_connect_only set
> > to
> > > > both
> > > > > 1
> > > > > > and 0
> > > > > > Neither work for me. I cannot see it as a group server.
> > > > > > I've tried 3 different steam group numbers and it 
> never shows up.
> > > > > >
> > > > > > Start script is this.
> > > > > >
> > > > > > #!/bin/sh
> > > > > > echo "Starting  L4D server"
> > > > > > sleep 1
> > > > > > screen -A -m -d -S l4dserver1 ./srcds_run -console -
> game left4dead
> > > >  +map
> > > > > > l4d_hospital01_apartment +sv_lan 0 +ip 
> 192.168.0.199  -rcon_port
> > > 27040
> > > > > > -port 27040 +log on +debug
> > > > > >
> > > > > > All I really want is an easy way to connect to my 
> private server.
> > The
> > > > > > sv_steamgroup thing would be nice, but I can't even 
> see it. :/
> > > > > > Why does this have to be such a pain?
> > > > > > I'm using a DLink DIR-655 router and I am hosting 
> hl2dm and tf2
> > > servers
> > > > > just
> > > > > > fine.
> > > > > >
> > > > > > Any suggestions?
> > > > > > _______________________________________________
> > > > > > To unsubscribe, edit your list preferences, or view 
> the list
> > > archives,
> > > > > please visit:
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> > > > > >
> > > > >
> > > > > --
> > > > >
> > > > > Dave Parker
> > > > > Utica College
> > > > > Integrated Information Technology Services
> > > > > (315) 792-3229
> > > > > Registered Linux User #408177
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
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> > > > >
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> >
> >
> >
> > --
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