Trying changing your config to only contain the following:

hostname "Your Server Name"
sv_search_key "unique search key"

Then start a lobby in game, bring down the console and type 'sv_search_key
"your unique search key"' and see if that works.  In my experience this
works better than the steamgroup settings as you can actually create a lobby
and configure your game before you start.



On Sat, Jan 17, 2009 at 1:33 AM, Console Admin <[email protected]>wrote:

> Another thing is this.
>
> version : 1.0.0.8/38 3719 secure
> udp/ip  : 192.168.0.199:27040 [ public n/a ]
> os      : Linux Dedicated
> map     : l4d_hospital01_apartment
> players : 0 humans, 0 bots (4 max) (hibernating) (unreserved)
>
> It lists the internal ip but not the public?
> I added the +hostip in the start script, but it's not changing anything.
>
>
> On Fri, Jan 16, 2009 at 1:59 PM, Richard Eid <[email protected]>
> wrote:
>
> > One of the line items in this weeks large update was:
> >
> > -Fixed NAT Traversal issues
> >
> > For me, this has completely solved the issue of being able to connect to
> my
> > server through a lobby.  This server is behind the same router as my
> gaming
> > rig.
> >
> > The only thing I could suggest is maybe to use -port instead of +port,
> but
> > I
> > doubt that will solve your problem.  Maybe try to remove the rcon_port?
>  I
> > don't know, as mine is a Windows server.  Is that required for *nix?
> >
> >                                                    -Richard Eid
> >
> >
> > On Fri, Jan 16, 2009 at 12:02 PM, Daniel Worley <[email protected]>
> > wrote:
> >
> > > Locally hosted servers won't work well from the lobby if your
> > router/modem
> > > doesn't support public IP bounceback/loopback.  That is to say, your
> > router
> > > blocks connections trying to reach your public IP from your LAN.  I ran
> > > into
> > > this issue a couple weeks back.
> > >
> > > To clarify what I'm saying, let's say your public IP to the world is
> > > 77.77.77.77 and you're hosting a web server at that address.  Some
> > routers
> > > will allow you to connect to that address from inside your LAN because
> > they
> > > know it's your public IP and they just loop it back, other routers will
> > > reject the connection.  The steam lobby system attempts to resolve your
> > > server to it's public IP address, not it's private, so that may be your
> > > issue.
> > >
> > > On Fri, Jan 16, 2009 at 10:49 AM, David A. Parker <[email protected]>
> > > wrote:
> > >
> > > > Hello,
> > > >
> > > > I've had a lot of problems using the lobby system with a passworded
> > > > server as well.  Connect using the "connect" command in the console
> > > > instead.
> > > >
> > > >     - Dave
> > > >
> > > > Console Admin wrote:
> > > > > Client machine shows no dedicated server available and that the
> > > > connection
> > > > > failed, server output is below.
> > > > >
> > > > > -> Reservation cookie 184012536fc9c01:  reason
> > ReplyReservationRequest
> > > > > L 01/16/2009 - 00:57:58: Preventing spawning
> > > > > L 01/16/2009 - 00:57:58: server_message: "quit"
> > > > > threadtools.cpp (417) : Assertion Failed: Thread synchronization
> > object
> > > > is
> > > > > unuseable
> > > > > L 01/16/2009 - 00:57:58: Log file closed
> > > > > L 01/16/2009 - 00:57:58: server_message: "restart"
> > > > > ---- Host_NewGame ----
> > > > >
> > > > > After that, it logs a new round with no connections.
> > > > >
> > > > > server.cfg
> > > > >
> > > > > sv_password "goeshere"
> > > > > rcon_password "goeshere"
> > > > > z_difficulty Hard
> > > > > sv_lan 0
> > > > > mp_disable_autokick 1
> > > > > sv_cheats 0
> > > > > sv_voiceenable 1
> > > > > motd_enabled 1
> > > > > sv_region 255
> > > > > sv_steamgroup 659518
> > > > > setmaster add 68.142.72.250:27011
> > > > > setmaster add 72.165.61.189:27011
> > > > >
> > > > > This is hosted on an internal machine.
> > > > > Tried sv_steamgroup_exclusive and sv_allow_lobby_connect_only set
> to
> > > both
> > > > 1
> > > > > and 0
> > > > > Neither work for me. I cannot see it as a group server.
> > > > > I've tried 3 different steam group numbers and it never shows up.
> > > > >
> > > > > Start script is this.
> > > > >
> > > > > #!/bin/sh
> > > > > echo "Starting  L4D server"
> > > > > sleep 1
> > > > > screen -A -m -d -S l4dserver1 ./srcds_run -console -game left4dead
> > >  +map
> > > > > l4d_hospital01_apartment +sv_lan 0 +ip 192.168.0.199  -rcon_port
> > 27040
> > > > > -port 27040 +log on +debug
> > > > >
> > > > > All I really want is an easy way to connect to my private server.
> The
> > > > > sv_steamgroup thing would be nice, but I can't even see it. :/
> > > > > Why does this have to be such a pain?
> > > > > I'm using a DLink DIR-655 router and I am hosting hl2dm and tf2
> > servers
> > > > just
> > > > > fine.
> > > > >
> > > > > Any suggestions?
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > > >
> > > >
> > > > --
> > > >
> > > > Dave Parker
> > > > Utica College
> > > > Integrated Information Technology Services
> > > > (315) 792-3229
> > > > Registered Linux User #408177
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >
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> > > please visit:
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> > >
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> > please visit:
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> >
>
>
>
> --
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