Well i run on moment a 48slot server and I think that 2x24 slot run faster/lagfree as one 48 slot engine so a engine can run on core0 and one on core2. So a CSS server is then multithreaded, and the more Ram usage is no problem because ram is cheap.
-----Ursprüngliche Nachricht----- Von: [email protected] [mailto:[email protected]] Im Auftrag von Carl S. Gesendet: Mittwoch, 11. Februar 2009 15:34 An: Half-Life dedicated Linux server mailing list Betreff: Re: [hlds_linux] engine pairing I think its easier to modify the actual executable. There are guides on google on how to do it. You want a 64 player server right? Markus Thewissen wrote: > Valve is it a option to pair 2 or more SRCDS engines for one server?? > I mean a server that runs multiple engines (2x32 slot) that communicate int. > with the other engine, so we can host big servers. > All connect on a port (27015) on a hypervisor that split the players to the > two engines and these engines communicate intern?? > I mean that these a option to create very large servers. > > > 2. > Neph can you explain your nemrun ? > Works it with CSS server? > What optimize it? > > Thx > Greets MT > a very frustrated Serveradmin :) > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

