TF2 now supports 32 players without any changes, and has for quite a while.

On Thu, Feb 12, 2009 at 2:32 PM, Carl <[email protected]> wrote:

> http://forums.srcds.com/viewtopic/5220
>
> I haven't actually tried this.  Its the 3rd post down I think.
>
>
> Markus Thewissen wrote:
> > Can you post a link to the guides I find no on google or can me give a
> tip?
> >
> > -----Ursprüngliche Nachricht-----
> > Von: [email protected]
> > [mailto:[email protected]] Im Auftrag von Carl
> S.
> > Gesendet: Mittwoch, 11. Februar 2009 15:34
> > An: Half-Life dedicated Linux server mailing list
> > Betreff: Re: [hlds_linux] engine pairing
> >
> > I think its easier to modify the actual executable.  There are guides on
> > google on how to do it.
> >
> > You want a 64 player server right?
> >
> > Markus Thewissen wrote:
> >
> >> Valve is it a option to pair 2 or more SRCDS engines for one server??
> >> I mean a server that runs multiple engines (2x32 slot) that communicate
> >>
> > int.
> >
> >> with the other engine, so we can host big servers.
> >> All connect on a port (27015) on a hypervisor that split the players to
> >>
> > the
> >
> >> two engines and these engines communicate intern??
> >> I mean that these a option to create very large servers.
> >>
> >>
> >> 2.
> >> Neph can you explain your nemrun ?
> >> Works it with CSS server?
> >>  What optimize it?
> >>
> >> Thx
> >> Greets MT
> >> a very frustrated Serveradmin   :)
> >>
> >>
> >>
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> >>
> >>
> >
> >
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> >
> >
> >
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