No i mean two engines (every engine bindet to one core/cpu) every engine has
32 player and for clients sees like 64slot server
So can the sources (counter strike source) engine use multicore. The clients
sees only the hypervisor (27015) and intern 2 engines work for the server

-----Ursprüngliche Nachricht-----
Von: [email protected]
[mailto:[email protected]] Im Auftrag von Keeper
Gesendet: Donnerstag, 12. Februar 2009 22:54
An: 'Half-Life dedicated Linux server mailing list'
Betreff: Re: [hlds_linux] engine pairing

I have wanted to do this since Quake I.  To have a set of maps that formed a
huge area so a player could go from one map to another without having the
server have to change maps.  I knew it would take one server per map, but
with the loading times, it would kill it for the client.  But two servers
for one map?  Why?

Keep


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