Hum the 34 slots server looks like:
http://ufbteam.com/private/3334.jpg ?

It's just the cvar sv_visiblemaxplayers with a bug.
Sometime there is a bug and a player stay in the player list even if he's not 
connected (but he doesn't take a slot)

-----Message d'origine-----
De : [email protected] 
[mailto:[email protected]] De la part de Pawel
Envoyé : mercredi 11 février 2009 16:33
À : Half-Life dedicated Linux server mailing list
Objet : Re: [hlds_linux] engine pairing

How tu run more slots than 32 on CS 1.6?
I saw servers with 34 slots, 64 :|

Anybody know?

On Wed, Feb 11, 2009 at 4:20 PM, Markus Thewissen <[email protected]> wrote:

> Well i run on moment a 48slot server and I think that 2x24 slot run
> faster/lagfree as one 48 slot engine so a engine can run on core0 and one
> on
> core2. So a CSS server is then multithreaded, and the more Ram usage is no
> problem because ram is cheap.
>
> -----Ursprüngliche Nachricht-----
> Von: [email protected]
> [mailto:[email protected]] Im Auftrag von Carl S.
> Gesendet: Mittwoch, 11. Februar 2009 15:34
> An: Half-Life dedicated Linux server mailing list
> Betreff: Re: [hlds_linux] engine pairing
>
> I think its easier to modify the actual executable.  There are guides on
> google on how to do it.
>
> You want a 64 player server right?
>
> Markus Thewissen wrote:
> > Valve is it a option to pair 2 or more SRCDS engines for one server??
> > I mean a server that runs multiple engines (2x32 slot) that communicate
> int.
> > with the other engine, so we can host big servers.
> > All connect on a port (27015) on a hypervisor that split the players to
> the
> > two engines and these engines communicate intern??
> > I mean that these a option to create very large servers.
> >
> >
> > 2.
> > Neph can you explain your nemrun ?
> > Works it with CSS server?
> >  What optimize it?
> >
> > Thx
> > Greets MT
> > a very frustrated Serveradmin   :)
> >
> >
> >
> > _______________________________________________
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> please visit:
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> >
>
>
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>
>
>
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>



-- 
Pozdrawiam,

Paweł Majewski
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