2009/2/11 Pawel <[email protected]>

> How tu run more slots than 32 on CS 1.6?
> I saw servers with 34 slots, 64 :|
>
> Anybody know?
>
> On Wed, Feb 11, 2009 at 4:20 PM, Markus Thewissen <[email protected]> wrote:
>
> > Well i run on moment a 48slot server and I think that 2x24 slot run
> > faster/lagfree as one 48 slot engine so a engine can run on core0 and one
> > on
> > core2. So a CSS server is then multithreaded, and the more Ram usage is
> no
> > problem because ram is cheap.
> >
> > -----Ursprüngliche Nachricht-----
> > Von: [email protected]
> > [mailto:[email protected]] Im Auftrag von Carl
> S.
> > Gesendet: Mittwoch, 11. Februar 2009 15:34
> > An: Half-Life dedicated Linux server mailing list
> > Betreff: Re: [hlds_linux] engine pairing
> >
> > I think its easier to modify the actual executable.  There are guides on
> > google on how to do it.
> >
> > You want a 64 player server right?
> >
> > Markus Thewissen wrote:
> > > Valve is it a option to pair 2 or more SRCDS engines for one server??
> > > I mean a server that runs multiple engines (2x32 slot) that communicate
> > int.
> > > with the other engine, so we can host big servers.
> > > All connect on a port (27015) on a hypervisor that split the players to
> > the
> > > two engines and these engines communicate intern??
> > > I mean that these a option to create very large servers.
> > >
> > >
> > > 2.
> > > Neph can you explain your nemrun ?
> > > Works it with CSS server?
> > >  What optimize it?
> > >
> > > Thx
> > > Greets MT
> > > a very frustrated Serveradmin   :)
> > >
> > >
> > >
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> > >
> >
> >
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> >
> >
> >
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>
>
>
> --
> Pozdrawiam,
>
> Paweł Majewski
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>
cant be done, maybe you saw a hltv, or a hacked server (some people used to
poison the mastes servers with fake informations.)
Tyrael
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