more info please for claims of crashes, platform? plugins?

On Fri, Mar 6, 2009 at 11:48 PM, Zover Mirklo <[email protected]> wrote:

> Server crashes time to time- even with Tony's plugin enabled (and also
> nephstats mapchange timeout fix plugin). It happens in middle of map.
> After servers auto-restart clients get these lines in console:
> Attempting to create unknown particle system 'stunballtrail_blue'
>  Quoting Zuko : You need to wait about 1 min, and server will run
> fine.
>  W dniu 6 marca 2009 03:04 użytkownik Pawel  napisał:
>  > I can't start my server on linux centos.
>  >
>  > Auto detecting CPU
>  > Using SSE2 Optimised binary.
>  > Server will auto-restart if there is a crash.
>  >
>  > Console initialized.
>  > Game.dll loaded for "Team Fortress"
>  >
>  > Why it is loading game.dll for linux? 0_o
>  >
>  > On Fri, Mar 6, 2009 at 2:36 AM, Cc2iscooL  wrote:
>  >
>  > > Gameplay is related to servers, is it not?
>  > >
>  > > On 3/5/09, Björn Rohlén  wrote:
>  > > > This list is for server discussions, not gameplay.
>  > > >
>  > > > -G
>  > > >
>  > > > On Fri, Mar 6, 2009 at 12:54 AM, Eric-Jan Riemers
>  > > wrote:
>  > > >> Would be nice if the sandman could -NOT- stop a uber, the
> whole point
>  > of
>  > > >> the
>  > > >> name "uber" is not correct now anymore.
>  > > >>
>  > > >> Especially with maps like Egypt where its "engie" time in
> some maps,
>  > if
>  > > >> you
>  > > >> get the chance to go past the 3 sentry's and you get hit by a
> ball its
>  > > >> game
>  > > >> over. (not to mention the airblast of a pyro, but that has
> more logic)
>  > > >>
>  > > >> -----Oorspronkelijk bericht-----
>  > > >> Van: [email protected]
>  > > >> [mailto:[email protected]] Namens
> Jason
>  > Ruymen
>  > > >> Verzonden: vrijdag 6 maart 2009 0:41
>  > > >> Aan: Half-Life dedicated Win32 server mailing list;
>  > > >> [email protected];
>  > [email protected]
>  > > >> Onderwerp: [hlds_linux] Team Fortress 2 Update Available
>  > > >>
>  > > >> A required update for Team Fortress 2 is now available.
> Please run
>  > > >> hldsupdatetool to receive it.  The specific changes include:
>  > > >>
>  > > >> Gameplay changes:
>  > > >>  - Added a duck timer that prevents duck spamming while
> running around
>  > > >> on-ground.
>  > > >>  - In-air, players are only allowed to duck once before they
> touch
>  > > ground
>  > > >> again.
>  > > >>  - Fixed several bounding box issues with jumping, falling,
> and rocket
>  > > >> jump
>  > > >> air-walking. Bounding box should be much more accurate there
> now.
>  > > >>  - Increased backstab check so that Spies can side-stab
> again.
>  > > >>  - When disguising, Spies now always start showing the
> primary weapon
>  > in
>  > > >> their disguise, and can then switch it with the last-disguise
> key.
>  > > >>
>  > > >> TF2 Fixes:
>  > > >>  - Fixed flamethrower loophole that resulted in the flame
> effect being
>  > > >> stuck
>  > > >> on while the flamethrower wasn't really firing.
>  > > >>  - Fixed exploit that allowed players to circumvent the
> force-fire
>  > > timeout
>  > > >> on the pipebomb launcher.
>  > > >>  - Fixed a bug that caused Natasha's slow on hit effect to be
> inverted
>  > > >> from
>  > > >> 75% to 25%.
>  > > >>  - Restored sawmill_logs.mdl file, fixing some user maps that
> used it.
>  > > >>  - Fixed some localization issues with Scout achievement
> strings.
>  > > >>  - Removed the "Final" phrasing in the map loading screen.
>  > > >>
>  > > >> Engine fixes:
>  > > >>  - Fixed a server crash on startup under Linux.
>  > > >>  - Fixed a buffer overflow issue related to network string
> tables.
>  > > >>  - Gamestats uploading is now done asynchronously. This fixes
> the
>  > client
>  > > >> timeout issues on map changes.
>  > > >>
>  > > >> CP_Junction:
>  > > >>  - Fixed an exploit where engineers could build a teleporter
> exit in
>  > an
>  > > >> invalid area.
>  > > >>  - Fixed a few bad overlay assignments and other minor
> issues.
>  > > >>
>  > > >> Jason
>  > > >>
>  > > >>
>  > > >> _______________________________________________
>  > > >> To unsubscribe, edit your list preferences, or view the list
> archives,
>  > > >> please visit:
>  > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>  > > >>
>  > > >>
>  > > >> _______________________________________________
>  > > >> To unsubscribe, edit your list preferences, or view the list
> archives,
>  > > >> please visit:
>  > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>  > > >>
>  > > >
>  > > > _______________________________________________
>  > > > To unsubscribe, edit your list preferences, or view the list
> archives,
>  > > > please visit:
>  > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>  > > >
>  > >
>  > > --
>  > > Sent from my mobile device
>  > >
>  > > _______________________________________________
>  > > To unsubscribe, edit your list preferences, or view the list
> archives,
>  > > please visit:
>  > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>  > >
>  >
>  >
>  >
>  > --
>  > Pozdrawiam,
>  >
>  > Paweł Majewski
>  > _______________________________________________
>  > To unsubscribe, edit your list preferences, or view the list
> archives,
>  > please visit:
>  > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>  >
>  --
>  Żuko
>  _______________________________________________
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>
>
> Links:
> ------
> [1] mailto:[email protected]
> _______________________________________________
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> please visit:
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>
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