Yeah, that was me.

Here's how my forks are configured:

All instances execute:

sv_steamgroup ID#


The first four forks also run a cfg I built that adds sv_search_key
<keyname> -- first four forks are always reserved for those with the
key, the other four are public all the time...  Never have a problem
(and never have had a problem with this method since they provided the
search key method).

On Wed, Apr 22, 2009 at 8:39 AM, Daniel Worley <[email protected]> wrote:
> One person claimed the sv_search_key was still working for them, but for me
> it's not working and if I only use that flag, it puts my server into the
> public matchmaking pool and it fills up before I can even get a chance to
> start a game.   I ended up creating a group for myself and just set the
> steamgroup and steamgroup exclusive flags and that's been a temporary fix.
>
> On Wed, Apr 22, 2009 at 9:06 AM, Kevin J. Anderson <
> [email protected]> wrote:
>
>> Jeff Sugar wrote:
>>
>> >
>> > Speaking of which, I'd rather not make my own email for this. *Is
>> > sv_search_key currently working? I can't seem to get it to work.* I set
>> it
>> > on the server, then on the client, and it can't find shit. I'd use
>> > sv_password, but then I can't have a lobby -_-
>> >
>> > Valve seems to want to make it as difficult as possibly to run a
>> > community-oriented semiprivate server.
>> >
>> > -Atreus
>>
>> Yes, I too would like some clarification on all of this. (what currently
>> works, and what is going to be implemented)
>>
>> One might assume they are heading towards using
>> ms_force_dedicated_server ip:port as the standard, based on the changelog:
>> "Made ms_force_dedicated_server not require cheats"
>>
>> At this point, I and my fellow admins have the other servers we have
>> echo out when we exec our autoexec or other config, that we copy and
>> paste from the console before launching our lobby.   It works quite
>> well.  If you use this method, comment out your search key, as having it
>> in the client memory will drastically slow down the lobby launch.
>> exec yourconf.cfg
>> yourconf.cfg:
>> echo "1 ms_force_dedicated_server #.#.#.#:27015"
>> echo "2 ms_force_dedicated_server #.#.#.#:27015"
>> echo "3 ms_force_dedicated_server #.#.#.#:27015"
>>
>> Personally, I don't understand why valve doesn't take the list of steam
>> group servers, and add a pulldown menu in the lobby, or at least round
>> robin the available steamgroup servers, or something along those lines.
>>
>> Being able to go to specific servers through the lobby easily is pretty
>> important for a community.   If that was effective, it would take away
>> the reason to use the server browsers at all for the most part, imho.
>>
>> http://www.l4d.com/blog/post.php?id=2390  talks about the new
>> matchmaking system, but is not clear with regards to group servers if
>> any changes will be made, and makes only a vague reference to: "This is
>> just the first step in giving players control over what servers they
>> play on and the type of experience they have."
>>
>>
>> Kevin
>>
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