Yeah, that was me. Here's how my forks are configured:
All instances execute: sv_steamgroup ID# The first four forks also run a cfg I built that adds sv_search_key <keyname> -- first four forks are always reserved for those with the key, the other four are public all the time... Never have a problem (and never have had a problem with this method since they provided the search key method). On Wed, Apr 22, 2009 at 8:39 AM, Daniel Worley <[email protected]> wrote: > One person claimed the sv_search_key was still working for them, but for me > it's not working and if I only use that flag, it puts my server into the > public matchmaking pool and it fills up before I can even get a chance to > start a game. I ended up creating a group for myself and just set the > steamgroup and steamgroup exclusive flags and that's been a temporary fix. > > On Wed, Apr 22, 2009 at 9:06 AM, Kevin J. Anderson < > [email protected]> wrote: > >> Jeff Sugar wrote: >> >> > >> > Speaking of which, I'd rather not make my own email for this. *Is >> > sv_search_key currently working? I can't seem to get it to work.* I set >> it >> > on the server, then on the client, and it can't find shit. I'd use >> > sv_password, but then I can't have a lobby -_- >> > >> > Valve seems to want to make it as difficult as possibly to run a >> > community-oriented semiprivate server. >> > >> > -Atreus >> >> Yes, I too would like some clarification on all of this. (what currently >> works, and what is going to be implemented) >> >> One might assume they are heading towards using >> ms_force_dedicated_server ip:port as the standard, based on the changelog: >> "Made ms_force_dedicated_server not require cheats" >> >> At this point, I and my fellow admins have the other servers we have >> echo out when we exec our autoexec or other config, that we copy and >> paste from the console before launching our lobby. It works quite >> well. If you use this method, comment out your search key, as having it >> in the client memory will drastically slow down the lobby launch. >> exec yourconf.cfg >> yourconf.cfg: >> echo "1 ms_force_dedicated_server #.#.#.#:27015" >> echo "2 ms_force_dedicated_server #.#.#.#:27015" >> echo "3 ms_force_dedicated_server #.#.#.#:27015" >> >> Personally, I don't understand why valve doesn't take the list of steam >> group servers, and add a pulldown menu in the lobby, or at least round >> robin the available steamgroup servers, or something along those lines. >> >> Being able to go to specific servers through the lobby easily is pretty >> important for a community. If that was effective, it would take away >> the reason to use the server browsers at all for the most part, imho. >> >> http://www.l4d.com/blog/post.php?id=2390 talks about the new >> matchmaking system, but is not clear with regards to group servers if >> any changes will be made, and makes only a vague reference to: "This is >> just the first step in giving players control over what servers they >> play on and the type of experience they have." >> >> >> Kevin >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

