-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Steven,
For those of us struggling with getting this type of arrangement to work would you be willing to post sanitized versions of your server.cfg files so we can see a config that works? I've been struggling with this ever since I started running my first l4d server, and I cannot get it to behave as desired. Thanks, Bill Steven Sumichrast packhead at gmail.com wrote: > Here's how my forks are configured: > > All instances execute: > > sv_steamgroup ID# > > > The first four forks also run a cfg I built that adds sv_search_key > <keyname> -- first four forks are always reserved for those with the > key, the other four are public all the time... Never have a problem > (and never have had a problem with this method since they provided the > search key method). > > On Wed, Apr 22, 2009 at 8:39 AM, Daniel Worley <worleydl at gmail.com> wrote: >> One person claimed the sv_search_key was still working for them, but for me >> it's not working and if I only use that flag, it puts my server into the >> public matchmaking pool and it fills up before I can even get a chance to >> start a game. I ended up creating a group for myself and just set the >> steamgroup and steamgroup exclusive flags and that's been a temporary fix. >> >> On Wed, Apr 22, 2009 at 9:06 AM, Kevin J. Anderson < >> lestat at counter-strike.net> wrote: >> >>> Jeff Sugar wrote: >>> >>> > >>> > Speaking of which, I'd rather not make my own email for this. *Is >>> > sv_search_key currently working? I can't seem to get it to work.* I set >>> it >>> > on the server, then on the client, and it can't find shit. I'd use >>> > sv_password, but then I can't have a lobby -_- >>> > >>> > Valve seems to want to make it as difficult as possibly to run a >>> > community-oriented semiprivate server. >>> > >>> > -Atreus >>> >>> Yes, I too would like some clarification on all of this. (what currently >>> works, and what is going to be implemented) >>> >>> One might assume they are heading towards using >>> ms_force_dedicated_server ip:port as the standard, based on the changelog: >>> "Made ms_force_dedicated_server not require cheats" >>> >>> At this point, I and my fellow admins have the other servers we have >>> echo out when we exec our autoexec or other config, that we copy and >>> paste from the console before launching our lobby. It works quite >>> well. If you use this method, comment out your search key, as having it >>> in the client memory will drastically slow down the lobby launch. >>> exec yourconf.cfg >>> yourconf.cfg: >>> echo "1 ms_force_dedicated_server #.#.#.#:27015" >>> echo "2 ms_force_dedicated_server #.#.#.#:27015" >>> echo "3 ms_force_dedicated_server #.#.#.#:27015" >>> >>> Personally, I don't understand why valve doesn't take the list of steam >>> group servers, and add a pulldown menu in the lobby, or at least round >>> robin the available steamgroup servers, or something along those lines. >>> >>> Being able to go to specific servers through the lobby easily is pretty >>> important for a community. If that was effective, it would take away >>> the reason to use the server browsers at all for the most part, imho. >>> >>> http://www.l4d.com/blog/post.php?id=2390 talks about the new >>> matchmaking system, but is not clear with regards to group servers if >>> any changes will be made, and makes only a vague reference to: "This is >>> just the first step in giving players control over what servers they >>> play on and the type of experience they have." >>> >>> >>> Kevin - -- William Korb, President & CTO Phone: 715-382-5462 QISC, Inc. 19945 82nd Ave., Suite 201 E-mail: [email protected] Chippewa Falls, WI 54729-5631 URL: http://www.qisc.com/ "Tilting at Digital Windmills since 1995." -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.9 (GNU/Linux) Comment: What is this gibberish? http://www.qisc.com/keys/ Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org iEYEARECAAYFAknvPh4ACgkQaJBT6t/iy5bmCACfRWwA4VrIYPDL57u6NcYmJuni tUkAn2P6tyiW5biGT06SnVLhsHd80JlN =4yxK -----END PGP SIGNATURE-----
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