Success! Installed a 486 kernel (co-incidentally upgraded to Debian 5)
NOW all we need is for Valve/Left4Dead Developers to build a 686 binary... _______________________________________________________ Shane Arnold - [email protected] "For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse was lost. For want of a horse, the messenger was lost. For want of a messenger, the message was not delivered. For want of an undelivered message the war was lost." Shane Arnold wrote: > Resending as it seems the original didn't hit the list... > > _______________________________________________________ > > Shane Arnold - [email protected] > > "For want of a nail, the horseshoe was lost. For want of a horseshoe, the > horse was lost. For want of a horse, the messenger was lost. For want of a > messenger, the message was not delivered. For want of an undelivered message > the war was lost." > > > > Shane Arnold wrote: > >> *** STILL BROKEN *** >> >> Upgrading libc to 2.8 or 2.9 did not resolve the issue. >> >> Output of dmesg contains; >> >> srcds_i486[29343]: segfault at fffffaf8 ip afbce32f sp bfb14330 error >> 4 in steamclient_linux.so[afa86000+59d000] >> srcds_i486[29507]: segfault at 2d722d17 ip 0b2bed50 sp bf8e08fc error 6 >> srcds_i486[29709]: segfault at 2ffe40b ip 0b42e73d sp bfbac39c error 4 >> srcds_i486[1229]: segfault at 33a10288 ip 0ba13cc7 sp ae3f0cb3 error 6 >> srcds_i486[17193]: segfault at 24f0080 ip 024f0080 sp bfa9f3bc error 4 >> in srcds_i486[8048000+d000] >> srcds_i486[17425]: segfault at 184e460 ip 0bbe36d8 sp bffa977c error 4 >> srcds_i486[17492]: segfault at b6c3c1dc ip 0be43e8e sp bf9ae97c error 7 >> >> Located and removed steamclient_linux.so from ~/l4d/bin >> >> Restarted with -debug -autoupdate, no change in success >> >> Now errors with; >> >> ./srcds_run: line 368: 2923 Trace/breakpoint trap (core dumped) >> $HL_CMD >> cat: hlds.2880.pid: No such file or directory >> email debug.log to [email protected] >> Wed May 6 12:42:01 WST 2009: Server restart in 10 seconds >> >> I notice that after the map has attempted to change, srcds is no >> longer running in VAC secure mode. >> >> Added sv_pure 1 and sv_consistency 1 to the .cfg >> >> Still no change... and again, no longer running in secure mode... >> >> This is the output from the mapchange to the server restart; >> >> ---- Host_Changelevel ---- >> Can't load pure server whitelist in pure_server_whitelist.txt. >> Caching file CRCs for pure server... >> Finished caching file CRCs for pure server in 0 seconds. >> ConVarRef room_type doesn't point to an existing ConVar >> Executing dedicated server config file >> Map Bug: has SpotLightWidth 256.000000 > 102.300003, clamping value >> Map Bug: has SpotLightWidth 256.000000 > 102.300003, clamping value >> Precache called on a point_template that has no templates: >> weapons_spawn6_template >> Precache called on a point_template that has no templates: weapons >> _spawn7_template >> Precache called on a point_template that has no templates: >> weapons_spawn8_template >> env_soundscape_proxy can't find target soundscape: >> 'soundscape_generator_room' >> Suppressed StaticDecal which would have hit entity 441 >> (class:prop_door_rotating, name:) with modelindex = 0 >> ERROR: path_track (helicopter_path3) refers to itself as a target! >> Commentary: Loading commentary data from >> maps/l4d_hospital02_subway_commentary.txt. >> [S_API FAIL] SteamAPI_Init() failed; unable to update local >> steamclient. Continuing with current version anyway. >> Master at 68.142.72.250:27011 already in list >> Master at 72.165.61.189:27011 already in list >> Master at 69.28.151.162:27011 already in list >> -------------------------------------------------------- >> sv_pure value unchanged (current value is 1). >> -------------------------------------------------------- >> CreateInstance called on a point_template that has no templates: >> weapons _spawn7_template >> String Table dictionary for downloadables should be rebuilt, only >> found 25 of 30 strings in dictionary >> VAC secure mode disabled. >> ./srcds_run: line 368: 3027 Segmentation fault (core dumped) >> $HL_CMD >> cat: hlds.3007.pid: No such file or directory >> email debug.log to [email protected] >> Wed May 6 12:47:34 WST 2009: Server restart in 10 seconds >> >> As you can see by looking at the Commentary line, it is loading the >> next map. But something in the run routine is failing... simple bug to >> fix right? >> >> Can anybody from Valve or similar shed some light on this? >> >> Thanks. >> >> _______________________________________________________ >> >> Shane Arnold - [email protected] >> >> "For want of a nail, the horseshoe was lost. For want of a horseshoe, >> the horse was lost. For want of a horse, the messenger was lost. For >> want of a messenger, the message was not delivered. For want of an >> undelivered message the war was lost." >> >> >> >> Shane Arnold wrote: >> >>> Thanks for your reply Richard, >>> >>> I seem to have resolved the issue after doing a complete removal and >>> re-installation of the l4d dedicated server. It would seem at some >>> point between the last time I updated and the most recent patch >>> level, something has been corrupted. >>> >>> Now running 4 left4dead campaigns on the same box and no issues so >>> far :) >>> >>> Thanks anyway! >>> >>> _______________________________________________________ >>> >>> Shane Arnold - [email protected] >>> >>> "For want of a nail, the horseshoe was lost. For want of a horseshoe, >>> the horse was lost. For want of a horse, the messenger was lost. For >>> want of a messenger, the message was not delivered. For want of an >>> undelivered message the war was lost." >>> >>> >>> >>> Richard GrosJean wrote: >>> >>> >>>> Though there is no fix as of yet (afaik), have a look at this one: >>>> "[L4D] >>>> libc Problem? Fix?" >>>> >>>> Are you using SourceMod? What about HLStatsX CE? >>>> >>>> On Wed, May 6, 2009 at 12:38 AM, Shane Arnold >>>> <[email protected]>wrote: >>>> >>>> >>>> >>>>> Hi Guys, >>>>> >>>>> Sorry if this has been answered already but I have had a quick look on >>>>> the archives and found nothing that solves my problem. >>>>> >>>>> srcds_i486 Left4Dead server is consistently segfaulting on every >>>>> mapchange. Using -debug results in no useful information other than a >>>>> pid file not existing/being writeable. srcds is being run as a >>>>> non-priviledged user. Happens regardless of the map being played or >>>>> game >>>>> type. Other srcds-basd servers (Team Fortress 2/Counter-Strike Source) >>>>> are working as desired. This issue only seems to affect the left4dead >>>>> server executable. >>>>> >>>>> The error that is spat out is as follows; >>>>> >>>>> *./srcds_run: line 368: 29343 Segmentation fault $HL_CMD* >>>>> >>>>> I am attempting a fresh install of the left4dead server installation >>>>> now, and will report if this solves the issue. >>>>> >>>>> The server in question is an AMD-based dual-core with 4GB of DDR2, PAE >>>>> enabled >>>>> The operating system is Debian 4.0r3 stable, kernel 2.6.25.11 i686 >>>>> architecture >>>>> libc is version 2.7 >>>>> >>>>> All other information can be provided on request. >>>>> >>>>> Thanks in advance. >>>>> >>>>> -- >>>>> _______________________________________________________ >>>>> >>>>> Shane Arnold - [email protected] >>>>> >>>>> "For want of a nail, the horseshoe was lost. For want of a >>>>> horseshoe, the >>>>> horse was lost. For want of a horse, the messenger was lost. For >>>>> want of a >>>>> messenger, the message was not delivered. For want of an >>>>> undelivered message >>>>> the war was lost." >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>>>> >>>>> >>>>> >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >>> >>> >>> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

