Success!

Installed a 486 kernel (co-incidentally upgraded to Debian 5)

NOW all we need is for Valve/Left4Dead Developers to build a 686 binary...

_______________________________________________________

Shane Arnold            -       [email protected]

"For want of a nail, the horseshoe was lost. For want of a horseshoe, the horse 
was lost. For want of a horse, the messenger was lost. For want of a messenger, 
the message was not delivered. For want of an undelivered message the war was 
lost."



Shane Arnold wrote:
> Resending as it seems the original didn't hit the list...
>
> _______________________________________________________
>
> Shane Arnold          -       [email protected]
>
> "For want of a nail, the horseshoe was lost. For want of a horseshoe, the 
> horse was lost. For want of a horse, the messenger was lost. For want of a 
> messenger, the message was not delivered. For want of an undelivered message 
> the war was lost."
>
>
>
> Shane Arnold wrote:
>   
>> *** STILL BROKEN ***
>>
>> Upgrading libc to 2.8 or 2.9 did not resolve the issue.
>>
>> Output of dmesg contains;
>>
>> srcds_i486[29343]: segfault at fffffaf8 ip afbce32f sp bfb14330 error 
>> 4 in steamclient_linux.so[afa86000+59d000]
>> srcds_i486[29507]: segfault at 2d722d17 ip 0b2bed50 sp bf8e08fc error 6
>> srcds_i486[29709]: segfault at 2ffe40b ip 0b42e73d sp bfbac39c error 4
>> srcds_i486[1229]: segfault at 33a10288 ip 0ba13cc7 sp ae3f0cb3 error 6
>> srcds_i486[17193]: segfault at 24f0080 ip 024f0080 sp bfa9f3bc error 4 
>> in srcds_i486[8048000+d000]
>> srcds_i486[17425]: segfault at 184e460 ip 0bbe36d8 sp bffa977c error 4
>> srcds_i486[17492]: segfault at b6c3c1dc ip 0be43e8e sp bf9ae97c error 7
>>
>> Located and removed steamclient_linux.so from ~/l4d/bin
>>
>> Restarted with -debug -autoupdate, no change in success
>>
>> Now errors with;
>>
>> ./srcds_run: line 368:  2923 Trace/breakpoint trap   (core dumped) 
>> $HL_CMD
>> cat: hlds.2880.pid: No such file or directory
>> email debug.log to [email protected]
>> Wed May  6 12:42:01 WST 2009: Server restart in 10 seconds
>>
>> I notice that after the map has attempted to change, srcds is no 
>> longer running in VAC secure mode.
>>
>> Added sv_pure 1 and sv_consistency 1 to the .cfg
>>
>> Still no change... and again, no longer running in secure mode...
>>
>> This is the output from the mapchange to the server restart;
>>
>> ---- Host_Changelevel ----
>> Can't load pure server whitelist in pure_server_whitelist.txt.
>> Caching file CRCs for pure server...
>> Finished caching file CRCs for pure server in 0 seconds.
>> ConVarRef room_type doesn't point to an existing ConVar
>> Executing dedicated server config file
>> Map Bug:   has SpotLightWidth 256.000000 > 102.300003, clamping value
>> Map Bug:   has SpotLightWidth 256.000000 > 102.300003, clamping value
>> Precache called on a point_template that has no templates: 
>> weapons_spawn6_template
>> Precache called on a point_template that has no templates: weapons 
>> _spawn7_template
>> Precache called on a point_template that has no templates: 
>> weapons_spawn8_template
>> env_soundscape_proxy can't find target soundscape: 
>> 'soundscape_generator_room'
>> Suppressed StaticDecal which would have hit entity 441 
>> (class:prop_door_rotating, name:) with modelindex = 0
>> ERROR: path_track (helicopter_path3) refers to itself as a target!
>> Commentary: Loading commentary data from 
>> maps/l4d_hospital02_subway_commentary.txt.
>> [S_API FAIL] SteamAPI_Init() failed; unable to update local 
>> steamclient. Continuing with current version anyway.
>> Master at 68.142.72.250:27011 already in list
>> Master at 72.165.61.189:27011 already in list
>> Master at 69.28.151.162:27011 already in list
>> --------------------------------------------------------
>> sv_pure value unchanged (current value is 1).
>> --------------------------------------------------------
>> CreateInstance called on a point_template that has no templates: 
>> weapons _spawn7_template
>> String Table dictionary for downloadables should be rebuilt, only 
>> found 25 of 30 strings in dictionary
>>   VAC secure mode disabled.
>> ./srcds_run: line 368:  3027 Segmentation fault      (core dumped) 
>> $HL_CMD
>> cat: hlds.3007.pid: No such file or directory
>> email debug.log to [email protected]
>> Wed May  6 12:47:34 WST 2009: Server restart in 10 seconds
>>
>> As you can see by looking at the Commentary line, it is loading the 
>> next map. But something in the run routine is failing... simple bug to 
>> fix right?
>>
>> Can anybody from Valve or similar shed some light on this?
>>
>> Thanks.
>>
>> _______________________________________________________
>>
>> Shane Arnold        -    [email protected]
>>
>> "For want of a nail, the horseshoe was lost. For want of a horseshoe, 
>> the horse was lost. For want of a horse, the messenger was lost. For 
>> want of a messenger, the message was not delivered. For want of an 
>> undelivered message the war was lost."
>>
>>
>>
>> Shane Arnold wrote:
>>     
>>> Thanks for your reply Richard,
>>>
>>> I seem to have resolved the issue after doing a complete removal and 
>>> re-installation of the l4d dedicated server. It would seem at some 
>>> point between the last time I updated and the most recent patch 
>>> level, something has been corrupted.
>>>
>>> Now running 4 left4dead campaigns on the same box and no issues so 
>>> far :)
>>>
>>> Thanks anyway!
>>>
>>> _______________________________________________________
>>>
>>> Shane Arnold        -    [email protected]
>>>
>>> "For want of a nail, the horseshoe was lost. For want of a horseshoe, 
>>> the horse was lost. For want of a horse, the messenger was lost. For 
>>> want of a messenger, the message was not delivered. For want of an 
>>> undelivered message the war was lost."
>>>
>>>
>>>
>>> Richard GrosJean wrote:
>>>  
>>>       
>>>> Though there is no fix as of yet (afaik), have a look at this one: 
>>>> "[L4D]
>>>> libc Problem? Fix?"
>>>>
>>>> Are you using SourceMod? What about HLStatsX CE?
>>>>
>>>> On Wed, May 6, 2009 at 12:38 AM, Shane Arnold 
>>>> <[email protected]>wrote:
>>>>
>>>>      
>>>>         
>>>>> Hi Guys,
>>>>>
>>>>> Sorry if this has been answered already but I have had a quick look on
>>>>> the archives and found nothing that solves my problem.
>>>>>
>>>>> srcds_i486 Left4Dead server is consistently segfaulting on every
>>>>> mapchange. Using -debug results in no useful information other than a
>>>>> pid file not existing/being writeable. srcds is being run as a
>>>>> non-priviledged user. Happens regardless of the map being played or 
>>>>> game
>>>>> type. Other srcds-basd servers (Team Fortress 2/Counter-Strike Source)
>>>>> are working as desired. This issue only seems to affect the left4dead
>>>>> server executable.
>>>>>
>>>>> The error that is spat out is as follows;
>>>>>
>>>>> *./srcds_run: line 368: 29343 Segmentation fault $HL_CMD*
>>>>>
>>>>> I am attempting a fresh install of the left4dead server installation
>>>>> now, and will report if this solves the issue.
>>>>>
>>>>> The server in question is an AMD-based dual-core with 4GB of DDR2, PAE
>>>>> enabled
>>>>> The operating system is Debian 4.0r3 stable, kernel 2.6.25.11 i686
>>>>> architecture
>>>>> libc is version 2.7
>>>>>
>>>>> All other information can be provided on request.
>>>>>
>>>>> Thanks in advance.
>>>>>
>>>>> -- 
>>>>> _______________________________________________________
>>>>>
>>>>> Shane Arnold            -       [email protected]
>>>>>
>>>>> "For want of a nail, the horseshoe was lost. For want of a 
>>>>> horseshoe, the
>>>>> horse was lost. For want of a horse, the messenger was lost. For 
>>>>> want of a
>>>>> messenger, the message was not delivered. For want of an 
>>>>> undelivered message
>>>>> the war was lost."
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>
>>>>>           
>>>>>           
>>>>       
>>>>         
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list 
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>
>>>
>>>   
>>>       
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>   


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