My previous message wasn't posted, so I'll try to send it again: "Isn't the pure_server_whitelist.txt already existing in the hl2/ folder and automatically loaded? I guess I always had it here and never in my tf/ folder, but then I might have put it here, not sure.
But then, the default pure_server_whitelist.txt still allow custom models, and as you said, many admins got no idea of what that file is, and leave it as default. If they fix sv_pure 1 in L4D, so we can do CRC32 checks on them, there is an other problem : CRC32 checks can be bypassed. I've heard there are some programs which allow you to change the CRC32, so you could make it match the one of real file. :/" > 2009/5/6 w4rezz <[email protected]> > >> There is no whitelist in TF2 , there is file called whitelist.cfg what >> is pretty ignored by game, you have to create >> pure_server_whitelist.txt, and type rules here, but do you think every >> admin know it ? They just start server by using hldsupdatetool (any >> tutorial on internet ) and install Sourcemod + plugins , thats all >> what normal admin can do, why you think every admin know how block >> wallhacked textures? That pretty worked in cs source, blocking ignoreZ >> function on sv_consistency 1 servers mean >> skins still works, its not crc32 check but it block wallhack, and if >> you wanna crc32 check (skins not allowed) you will use sv_pure, why >> isnt this method used in TF2 and L4D too ? >> >> Its looks pretty stupid if cheat developers give main credits to Valve >> for enabling ignoreZ.. >> >> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

