My previous message wasn't posted, so I'll try to send it again:

"Isn't the pure_server_whitelist.txt already existing in the hl2/ folder and
automatically loaded?
I guess I always had it here and never in my tf/ folder, but then I might
have put it here, not sure.

But then, the default pure_server_whitelist.txt still allow custom models,
and as you said, many admins got no idea of what that file is, and leave it
as default.

If they fix sv_pure 1 in L4D, so we can do CRC32 checks on them, there is an
other problem : CRC32 checks can be bypassed. I've heard there are some
programs which allow you to change the CRC32, so you could make it match the
one of real file. :/"



> 2009/5/6 w4rezz <[email protected]>
>
>> There is no whitelist in TF2 , there is file called whitelist.cfg what
>> is pretty ignored by game, you have to create
>> pure_server_whitelist.txt, and type rules here, but do you think every
>> admin know it ? They just start server by using hldsupdatetool (any
>> tutorial on internet ) and install Sourcemod + plugins , thats all
>> what normal admin can do, why you think every admin know how block
>> wallhacked textures? That pretty worked in cs source, blocking ignoreZ
>> function on sv_consistency 1 servers mean
>> skins still works, its not crc32 check but it block wallhack, and if
>> you wanna crc32 check (skins not allowed) you will use sv_pure, why
>> isnt this method used in TF2 and L4D too ?
>>
>> Its looks pretty stupid if cheat developers give main credits to Valve
>> for enabling ignoreZ..
>>
>>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to