And there seem to be again an other method to bypass sv_pure CRC32 checks,
because they are not done on the files loaded in the memory, but directly in
your TF2 folder.
So you just have to do this:

1) Load the game, create a listen server and disconnect
2) ALT+TAB and delete the modified files, or replace with the correct ones
if it's not using GCF files.
3) Correct to a server with sv_pure 1 and CRC32 checks, it'll work just
fine. The models seem to have some strange purple texture, but you can still
see them through walls (ignoreZ).

This isn't an issue with CSS, DoD S, TF2 since you can just use "from_steam"
instead of "allow_from_disk+check_crc", but it is for L4D and other mods
which don't use the GCF files :/

2009/5/7 AnAkIn . <[email protected]>

> My previous message wasn't posted, so I'll try to send it again:
>
>
> "Isn't the pure_server_whitelist.txt already existing in the hl2/ folder
> and automatically loaded?
> I guess I always had it here and never in my tf/ folder, but then I might
> have put it here, not sure.
>
> But then, the default pure_server_whitelist.txt still allow custom models,
> and as you said, many admins got no idea of what that file is, and leave it
> as default.
>
> If they fix sv_pure 1 in L4D, so we can do CRC32 checks on them, there is
> an other problem : CRC32 checks can be bypassed. I've heard there are some
> programs which allow you to change the CRC32, so you could make it match the
> one of real file. :/"
>
>
>
>> 2009/5/6 w4rezz <[email protected]>
>>
>>> There is no whitelist in TF2 , there is file called whitelist.cfg what
>>> is pretty ignored by game, you have to create
>>> pure_server_whitelist.txt, and type rules here, but do you think every
>>> admin know it ? They just start server by using hldsupdatetool (any
>>> tutorial on internet ) and install Sourcemod + plugins , thats all
>>> what normal admin can do, why you think every admin know how block
>>> wallhacked textures? That pretty worked in cs source, blocking ignoreZ
>>> function on sv_consistency 1 servers mean
>>> skins still works, its not crc32 check but it block wallhack, and if
>>> you wanna crc32 check (skins not allowed) you will use sv_pure, why
>>> isnt this method used in TF2 and L4D too ?
>>>
>>> Its looks pretty stupid if cheat developers give main credits to Valve
>>> for enabling ignoreZ..
>>>
>>>
>>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to