sv_pure can be bypassed easily... there are lots of "sv_pure bypass"
what use game memory editing method,
sv_pure bypass works only if server has sv_pure 1, if its 1, it can be
bypassed by memory hack on client, and memory cheats arent detected by
VAC, becouse VAC just dont check for those memory changes, what we can
see on PunkBuster... so if will be sv_pure fixed in L4D, can be still
bypassed easy like in css/tf2 with simple program running on
background.

So, main problems are:
1. VAC dont check for memory cheats
2. sv_pure can be disabled on client by memory editing or other
exploits ( alt+tab )
3. sv_pure
4. IgnoreZ is allowed on all textures in TF2/L4D

Becouse of thoose problems we can actualy:
- Play with wallhack on more then 90% of TF2 servers
- Play with wallhack on all L4D servers
- Play with any type of material hack in css/tf2/l4d if we use memory
sv_pure bypass


2009/5/7 AnAkIn . <[email protected]>:
> My previous message wasn't posted, so I'll try to send it again:
>
> "Isn't the pure_server_whitelist.txt already existing in the hl2/ folder and
> automatically loaded?
> I guess I always had it here and never in my tf/ folder, but then I might
> have put it here, not sure.
>
> But then, the default pure_server_whitelist.txt still allow custom models,
> and as you said, many admins got no idea of what that file is, and leave it
> as default.
>
> If they fix sv_pure 1 in L4D, so we can do CRC32 checks on them, there is an
> other problem : CRC32 checks can be bypassed. I've heard there are some
> programs which allow you to change the CRC32, so you could make it match the
> one of real file. :/"
>
>
>
>> 2009/5/6 w4rezz <[email protected]>
>>
>>> There is no whitelist in TF2 , there is file called whitelist.cfg what
>>> is pretty ignored by game, you have to create
>>> pure_server_whitelist.txt, and type rules here, but do you think every
>>> admin know it ? They just start server by using hldsupdatetool (any
>>> tutorial on internet ) and install Sourcemod + plugins , thats all
>>> what normal admin can do, why you think every admin know how block
>>> wallhacked textures? That pretty worked in cs source, blocking ignoreZ
>>> function on sv_consistency 1 servers mean
>>> skins still works, its not crc32 check but it block wallhack, and if
>>> you wanna crc32 check (skins not allowed) you will use sv_pure, why
>>> isnt this method used in TF2 and L4D too ?
>>>
>>> Its looks pretty stupid if cheat developers give main credits to Valve
>>> for enabling ignoreZ..
>>>
>>>
>>
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