Thats inconvinient.. any other suggestions?

Is Valve fixing it?

Could a Valve developer make a statement on that particular topic!?

> Well, you could still limit the FPS/ticrate by changing the kernel HZ?
>
> 2009/5/22 Joseph Laws <[email protected]>
>
>> That's unfortunate because they allow so many resource intensive
>> settings to be controlled through rcon.  I wouldn't find blocking alias
>> as a big deal if sys_ticrate (HL1) and fps_max (HL2) weren't rcon
>> controlled variables.  VALVe...can you force those variables to be
>> command line only since you've decided to block the Alias function a lot
>> of people use to enforce fps limitations?
>>
>> AnAkIn . wrote:
>> > It's done on purpose. See the changelog:
>> >
>> > Prevent creating aliases using the same name as existing cvars
>> >
>> > 2009/5/22 Thomas Kalman <[email protected]>
>> >
>> >
>> >> Using Pentium II Optimised binary.
>> >> Auto-restarting the server on crash
>> >>
>> >> Console initialized.
>> >> Protocol version 48
>> >> Exe version 1.1.2.6/Stdio (cstrike)
>> >> Exe build: 18:05:13 Oct 24 2008 (4383)
>> >> STEAM Auth Server
>> >> couldn't exec language.cfg
>> >> Alias name is invalid   <<<<---- zB. +sys_ticrate force
>> >> Alias name is invalid   <<<<---- zB. +sv_stats force
>> >> Server IP address xx:27015
>> >> Adding master server 72.165.61.189:27010
>> >> Adding master server 68.142.72.250:27010
>> >>
>> >> Server logging data to file logs/L0xxx000.log
>> >> Connection to Steam servers successful.
>> >> VAC secure mode is activated.
>> >>
>> >> Since the latest updates, the +alias cvars don't have any effect on
>> forcing
>> >> cvar's like ticrate or other cvar's..  Is it on purpose or will it be
>> fixed?
>> >> Or is there a work arround?
>> >>
>> >> Regards
>> >>
>> >> Thomas
>> >> _______________________________________________
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>> >> please visit:
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>> >>
>> >>
>> > _______________________________________________
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>> please visit:
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>> > ------------------------------------------------------------------------
>> >
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>
>
> ------------------------------
>
> Message: 9
> Date: Fri, 22 May 2009 18:17:06 +0200
> From: "Daniel Vogel" <[email protected]>
> Subject: Re: [hlds_linux] Team Fortress 2 Update Available
> To: "Half-Life dedicated Linux server mailing list"
> <[email protected]>
> Message-ID: <16fc156e5c2d4157a2123214d3cb8...@vertrix>
> Content-Type: text/plain; format=flowed; charset="iso-8859-1";
> reply-type=original
>
> The sawmill arena map is not even finished (is this an alpha release?). 
> The
> control point is called "TODO: Set name" *laugh*. I like capturing TODO: 
> Set
> name.
> NOT - FUNNY!
>
> --------------------------------------------------
> From: "Claudio Beretta" <[email protected]>
> Sent: Friday, May 22, 2009 5:38 PM
> To: "Half-Life dedicated Linux server mailing list"
> <[email protected]>
> Subject: Re: [hlds_linux] Team Fortress 2 Update Available
>
>> This is a good update if compared to the previous: servers do not crash
>> this
>> time :-DEverything got smooth for me: downloaded at 60Mbit/s, servers up
>> in
>> no time.
>>
>> On Fri, May 22, 2009 at 5:18 PM, Daniel Vogel <[email protected]>
>> wrote:
>>
>>> I have like 7 flare guns. Srsly, every update is getting worse and 
>>> worse.
>>> VALVe, what are you doing?
>>>
>>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
>
>
>
> ------------------------------
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
>
> End of hlds_linux Digest, Vol 15, Issue 51
> ****************************************** 


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