If hlds would work in this way, it would be a serious design flaw. Imagine 
what happens when the time change for daylight saving time occurs. The time 
went back 60 minutes! Believe, it does not need to stop when a time drift 
occurs, HL2/OB based servers can handle such a time drift without stopping 
the server.


> Because time/ticks is how the game server knows what players did in the 
> last
> second, and how to predict for the next second of gameplay (at a very high
> level).
>
> The error is serious enough to warrant stopping the server - if they 
> removed
> this error message, your next complaint would be that the game begins to
> suffer horrible prediction/lag every time this message would have 
> appeared.
>
> The error message is just a symptom of the bigger problem (your clock is
> drifting too much too quickly). I would research further in to why you are
> having this time sync problem (maybe the ntp server you are using is 
> lousy?
> Try another - or maybe even try and update the clock more often before it
> gets too out of sync).
>
> - Andrew
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Ronny
> Schedel
> Sent: Thursday, 16 July 2009 11:55 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Counter-Strike 1.6 Update Available
>
>
> Why a server has to stop working when the time went back 1 second? Yes,
> because it is a bug in the hlds update. And yes, they will fix it.
>
>
>> Lo0l Valve don't need to fix anything, that you have time drift on your
>> server and use ntp to correct it is your problem not valves. Either
>> disable
>> ntp or reboot the server with the stock kernel as your high tic kernel is
>> causing your drift.
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Ronny
>> Schedel
>> Sent: 16 July 2009 14:31
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Counter-Strike 1.6 Update Available
>>
>>
>> I reverted the binaries back to the previuos version and it runs fine. So
>> Valve has time to fix it, because this update is optional.
>>
>>
>>> What he said, it's much easier for you to disable the NTP service than
>>> it is to wait for another CS1.6 update. Unless there is something
>>> hellishly wrong with your server you shouldn't need NTP anyway.
>>>
>>> _______________________________________________________
>>>
>>> Shane Arnold - [email protected]
>>>
>>> "For want of a nail, the horseshoe was lost. For want of a horseshoe, 
>>> the
>>> horse was lost. For want of a horse, the messenger was lost. For want of
>>> a
>>
>>> messenger, the message was not delivered. For want of an undelivered
>>> message the war was lost."
>>>
>>>
>>>
>>> [email protected] wrote:
>>>> Remove the ntp service,
>>>>
>>>> -----Original Message-----
>>>> From: [email protected]
>>>> [mailto:[email protected]] On Behalf Of Ronny
>>>> Schedel
>>>> Sent: Thursday, 16 July 2009 10:02 PM
>>>> To: Half-Life dedicated Linux server mailing list
>>>> Subject: Re: [hlds_linux] Counter-Strike 1.6 Update Available
>>>>
>>>>
>>>> I don't care what happens, the fact is the server stops and does not
>>>> respond
>>>>
>>>> after this. I get these messages also in HL2/OB based servers and they
>>>> run
>>>> without any problem. So we need a fix for this.
>>>>
>>>>
>>>>> Looks like ntp drift to me,
>>>>>
>>>>> Must be running high ticrate?
>>>>>
>>>>> -----Original Message-----
>>>>> From: [email protected]
>>>>> [mailto:[email protected]] On Behalf Of Ronny
>>>>> Schedel
>>>>> Sent: Thursday, 16 July 2009 8:52 PM
>>>>> To: Half-Life dedicated Linux server mailing list
>>>>> Subject: Re: [hlds_linux] Counter-Strike 1.6 Update Available
>>>>>
>>>>>
>>>>> There is a seriuos problem with this update, the server stops after 
>>>>> the
>>>>> message:
>>>>> Warning: system time went backward by 1 seconds
>>>>>
>>>>>
>>>>>> An optional update for Counter-Strike/Condition Zero is now 
>>>>>> available.
>>>>>> Please run hldsupdatetool to receive.  This update was previously
>>>>>> available as a beta.  The specific changes are:
>>>>>>
>>>>>> Half-Life Engine
>>>>>> - Added -sys_ticrate command line option to allowed forced override 
>>>>>> of
>>>>>> ticrate
>>>>>> - Prevent more cases of server redirection
>>>>>>
>>>>>> CS/CZ
>>>>>> - Added -nobots option to allow forced override of bots on servers
>>>>>>
>>>>>> Jason
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list 
>>>>>> archives,
>>>>>> please visit:
>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>>
>>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>>>>
>>>>>
>>>>
>>>>
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>>
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>>
>>>>
>>>
>>>
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>>> please visit:
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>>>
>>
>>
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>>
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>
>
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> 


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