Hi.

I dont have any problems since Im still on the old build, so no I have
not tested it. =)

I was only referring to the problem of the original poster. Sorry if I
confused everyone.

/Bjorn

On Sun, 19 Jul 2009, Guy Watkins wrote:

> Did you try this???
>
> Try -x with ntpd.
>
> -x     Ordinarily,  if the time is to be adjusted more than 128 ms, it is
> stepped, not gradually slewed.  This option forces the time  to  be  slewed
> in  all cases.   Note:  Since  the slew rate is limited to 0.5 ms/s, each
> second of adjustment requires an amortization interval of 2000 s.  Thus an
> adjustment of many seconds can take hours or days to amortize.
>
>
> } -----Original Message-----
> } From: [email protected] [mailto:hlds_linux-
> } [email protected]] On Behalf Of kama
> } Sent: Saturday, July 18, 2009 7:55 AM
> } To: Half-Life dedicated Linux server mailing list
> } Subject: Re: [hlds_linux] Counter-Strike 1.6 Update Available
> }
> }
> } The problem here isnt that the time drifts, its that cs1.6 servers will
> } stop running when he correct the drift. All system have a drift of the
> } time.
> }
> } Looking at a strace of hldm, it does both gettimeofday() and adjtime().
> } So they read the system epoch time.
> }
> } gettimeofday, settimeofday -- get/set date and time
> } adjtime -- correct the time to allow synchronization of the system clock
> }
> } I dont mind getting that kind of messages in the log saying time went
> } backwards > 1s, its a good warning that the system is not super
> } configured. But it should not stop the cs-server. Even if ntpdate is
> } runned like once a say and the time is set 823 seconds backwards.
> }
> } For the other person that says that the time is set one hour with the
> } daylight saving time. It will not be any different, since it is just
> } cosmetics and the time is always the same, counting from 1970-01-01
> } 00:00:00 GMT. And reading time will just get you the diff from that time
> } to todays time.
> }
> } /Bjorn
> }
> } On Fri, 17 Jul 2009, Shane Arnold wrote:
> }
> } > You are missing the point. Clock drift is not just "the time is wrong".
> } > The "clock" is just a timing mechanism for the kernel, and when this is
> } > changed drastically (1 second) it can do all sorts of weird things, in
> } > your case locking up some resource/clock-intensive software (a
> } > high-tickrate CSS server).
> } >
> } > Just because an application freezes doesn't mean it's the application
> } > with the problem. There is more to an operating system than point and
> } click.
> } >
> } > _______________________________________________________
> } >
> } > Shane Arnold              -       [email protected]
> } >
> } > "For want of a nail, the horseshoe was lost. For want of a horseshoe,
> } the horse was lost. For want of a horse, the messenger was lost. For want
> } of a messenger, the message was not delivered. For want of an undelivered
> } message the war was lost."
> } >
> } >
> } >
> } > Ronny Schedel wrote:
> } > > If hlds would work in this way, it would be a serious design flaw.
> } Imagine
> } > > what happens when the time change for daylight saving time occurs. The
> } time
> } > > went back 60 minutes! Believe, it does not need to stop when a time
> } drift
> } > > occurs, HL2/OB based servers can handle such a time drift without
> } stopping
> } > > the server.
> } > >
> } > >
> } > >
> } > >> Because time/ticks is how the game server knows what players did in
> } the
> } > >> last
> } > >> second, and how to predict for the next second of gameplay (at a very
> } high
> } > >> level).
> } > >>
> } > >> The error is serious enough to warrant stopping the server - if they
> } > >> removed
> } > >> this error message, your next complaint would be that the game begins
> } to
> } > >> suffer horrible prediction/lag every time this message would have
> } > >> appeared.
> } > >>
> } > >> The error message is just a symptom of the bigger problem (your clock
> } is
> } > >> drifting too much too quickly). I would research further in to why
> } you are
> } > >> having this time sync problem (maybe the ntp server you are using is
> } > >> lousy?
> } > >> Try another - or maybe even try and update the clock more often
> } before it
> } > >> gets too out of sync).
> } > >>
> } > >> - Andrew
> } > >>
> } > >> -----Original Message-----
> } > >> From: [email protected]
> } > >> [mailto:[email protected]] On Behalf Of Ronny
> } > >> Schedel
> } > >> Sent: Thursday, 16 July 2009 11:55 PM
> } > >> To: Half-Life dedicated Linux server mailing list
> } > >> Subject: Re: [hlds_linux] Counter-Strike 1.6 Update Available
> } > >>
> } > >>
> } > >> Why a server has to stop working when the time went back 1 second?
> } Yes,
> } > >> because it is a bug in the hlds update. And yes, they will fix it.
> } > >>
> } > >>
> } > >>
> } > >>> Lo0l Valve don't need to fix anything, that you have time drift on
> } your
> } > >>> server and use ntp to correct it is your problem not valves. Either
> } > >>> disable
> } > >>> ntp or reboot the server with the stock kernel as your high tic
> } kernel is
> } > >>> causing your drift.
> } > >>>
> } > >>> -----Original Message-----
> } > >>> From: [email protected]
> } > >>> [mailto:[email protected]] On Behalf Of
> } Ronny
> } > >>> Schedel
> } > >>> Sent: 16 July 2009 14:31
> } > >>> To: Half-Life dedicated Linux server mailing list
> } > >>> Subject: Re: [hlds_linux] Counter-Strike 1.6 Update Available
> } > >>>
> } > >>>
> } > >>> I reverted the binaries back to the previuos version and it runs
> } fine. So
> } > >>> Valve has time to fix it, because this update is optional.
> } > >>>
> } > >>>
> } > >>>
> } > >>>> What he said, it's much easier for you to disable the NTP service
> } than
> } > >>>> it is to wait for another CS1.6 update. Unless there is something
> } > >>>> hellishly wrong with your server you shouldn't need NTP anyway.
> } > >>>>
> } > >>>> _______________________________________________________
> } > >>>>
> } > >>>> Shane Arnold - [email protected]
> } > >>>>
> } > >>>> "For want of a nail, the horseshoe was lost. For want of a
> } horseshoe,
> } > >>>> the
> } > >>>> horse was lost. For want of a horse, the messenger was lost. For
> } want of
> } > >>>> a
> } > >>>>
> } > >>>> messenger, the message was not delivered. For want of an
> } undelivered
> } > >>>> message the war was lost."
> } > >>>>
> } > >>>>
> } > >>>>
> } > >>>> [email protected] wrote:
> } > >>>>
> } > >>>>> Remove the ntp service,
> } > >>>>>
> } > >>>>> -----Original Message-----
> } > >>>>> From: [email protected]
> } > >>>>> [mailto:[email protected]] On Behalf Of
> } Ronny
> } > >>>>> Schedel
> } > >>>>> Sent: Thursday, 16 July 2009 10:02 PM
> } > >>>>> To: Half-Life dedicated Linux server mailing list
> } > >>>>> Subject: Re: [hlds_linux] Counter-Strike 1.6 Update Available
> } > >>>>>
> } > >>>>>
> } > >>>>> I don't care what happens, the fact is the server stops and does
> } not
> } > >>>>> respond
> } > >>>>>
> } > >>>>> after this. I get these messages also in HL2/OB based servers and
> } they
> } > >>>>> run
> } > >>>>> without any problem. So we need a fix for this.
> } > >>>>>
> } > >>>>>
> } > >>>>>
> } > >>>>>> Looks like ntp drift to me,
> } > >>>>>>
> } > >>>>>> Must be running high ticrate?
> } > >>>>>>
> } > >>>>>> -----Original Message-----
> } > >>>>>> From: [email protected]
> } > >>>>>> [mailto:[email protected]] On Behalf Of
> } Ronny
> } > >>>>>> Schedel
> } > >>>>>> Sent: Thursday, 16 July 2009 8:52 PM
> } > >>>>>> To: Half-Life dedicated Linux server mailing list
> } > >>>>>> Subject: Re: [hlds_linux] Counter-Strike 1.6 Update Available
> } > >>>>>>
> } > >>>>>>
> } > >>>>>> There is a seriuos problem with this update, the server stops
> } after
> } > >>>>>> the
> } > >>>>>> message:
> } > >>>>>> Warning: system time went backward by 1 seconds
> } > >>>>>>
> } > >>>>>>
> } > >>>>>>
> } > >>>>>>> An optional update for Counter-Strike/Condition Zero is now
> } > >>>>>>> available.
> } > >>>>>>> Please run hldsupdatetool to receive.  This update was
> } previously
> } > >>>>>>> available as a beta.  The specific changes are:
> } > >>>>>>>
> } > >>>>>>> Half-Life Engine
> } > >>>>>>> - Added -sys_ticrate command line option to allowed forced
> } override
> } > >>>>>>> of
> } > >>>>>>> ticrate
> } > >>>>>>> - Prevent more cases of server redirection
> } > >>>>>>>
> } > >>>>>>> CS/CZ
> } > >>>>>>> - Added -nobots option to allow forced override of bots on
> } servers
> } > >>>>>>>
> } > >>>>>>> Jason
> } > >>>>>>>
> } > >>>>>>> _______________________________________________
> } > >>>>>>> To unsubscribe, edit your list preferences, or view the list
> } > >>>>>>> archives,
> } > >>>>>>> please visit:
> } > >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> } > >>>>>>>
> } > >>>>>>>
> } > >>>>>>>
> } > >>>>>> _______________________________________________
> } > >>>>>> To unsubscribe, edit your list preferences, or view the list
> } archives,
> } > >>>>>> please visit:
> } > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> } > >>>>>>
> } > >>>>>>
> } > >>>>>> _______________________________________________
> } > >>>>>> To unsubscribe, edit your list preferences, or view the list
> } archives,
> } > >>>>>> please visit:
> } > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> } > >>>>>>
> } > >>>>>>
> } > >>>>>>
> } > >>>>> _______________________________________________
> } > >>>>> To unsubscribe, edit your list preferences, or view the list
> } archives,
> } > >>>>> please visit:
> } > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> } > >>>>>
> } > >>>>>
> } > >>>>> _______________________________________________
> } > >>>>> To unsubscribe, edit your list preferences, or view the list
> } archives,
> } > >>>>> please visit:
> } > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> } > >>>>>
> } > >>>>>
> } > >>>>>
> } > >>>>>
> } > >>>> _______________________________________________
> } > >>>> To unsubscribe, edit your list preferences, or view the list
> } archives,
> } > >>>> please visit:
> } > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> } > >>>>
> } > >>>>
> } > >>> _______________________________________________
> } > >>> To unsubscribe, edit your list preferences, or view the list
> } archives,
> } > >>> please visit:
> } > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> } > >>>
> } > >>>
> } > >>> _______________________________________________
> } > >>> To unsubscribe, edit your list preferences, or view the list
> } archives,
> } > >>> please visit:
> } > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> } > >>>
> } > >>>
> } > >> _______________________________________________
> } > >> To unsubscribe, edit your list preferences, or view the list
> } archives,
> } > >> please visit:
> } > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> } > >>
> } > >>
> } > >> _______________________________________________
> } > >> To unsubscribe, edit your list preferences, or view the list
> } archives,
> } > >> please visit:
> } > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> } > >>
> } > >>
> } > >
> } > >
> } > > _______________________________________________
> } > > To unsubscribe, edit your list preferences, or view the list archives,
> } please visit:
> } > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> } > >
> } > >
> } > >
> } >
> } >
> } > _______________________________________________
> } > To unsubscribe, edit your list preferences, or view the list archives,
> } please visit:
> } > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> } >
> }
> } _______________________________________________
> } To unsubscribe, edit your list preferences, or view the list archives,
> } please visit:
> } http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

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