Hi. I dont have any problems since Im still on the old build, so no I have not tested it. =)
I was only referring to the problem of the original poster. Sorry if I confused everyone. /Bjorn On Sun, 19 Jul 2009, Guy Watkins wrote: > Did you try this??? > > Try -x with ntpd. > > -x Ordinarily, if the time is to be adjusted more than 128 ms, it is > stepped, not gradually slewed. This option forces the time to be slewed > in all cases. Note: Since the slew rate is limited to 0.5 ms/s, each > second of adjustment requires an amortization interval of 2000 s. Thus an > adjustment of many seconds can take hours or days to amortize. > > > } -----Original Message----- > } From: [email protected] [mailto:hlds_linux- > } [email protected]] On Behalf Of kama > } Sent: Saturday, July 18, 2009 7:55 AM > } To: Half-Life dedicated Linux server mailing list > } Subject: Re: [hlds_linux] Counter-Strike 1.6 Update Available > } > } > } The problem here isnt that the time drifts, its that cs1.6 servers will > } stop running when he correct the drift. All system have a drift of the > } time. > } > } Looking at a strace of hldm, it does both gettimeofday() and adjtime(). > } So they read the system epoch time. > } > } gettimeofday, settimeofday -- get/set date and time > } adjtime -- correct the time to allow synchronization of the system clock > } > } I dont mind getting that kind of messages in the log saying time went > } backwards > 1s, its a good warning that the system is not super > } configured. But it should not stop the cs-server. Even if ntpdate is > } runned like once a say and the time is set 823 seconds backwards. > } > } For the other person that says that the time is set one hour with the > } daylight saving time. It will not be any different, since it is just > } cosmetics and the time is always the same, counting from 1970-01-01 > } 00:00:00 GMT. And reading time will just get you the diff from that time > } to todays time. > } > } /Bjorn > } > } On Fri, 17 Jul 2009, Shane Arnold wrote: > } > } > You are missing the point. Clock drift is not just "the time is wrong". > } > The "clock" is just a timing mechanism for the kernel, and when this is > } > changed drastically (1 second) it can do all sorts of weird things, in > } > your case locking up some resource/clock-intensive software (a > } > high-tickrate CSS server). > } > > } > Just because an application freezes doesn't mean it's the application > } > with the problem. There is more to an operating system than point and > } click. > } > > } > _______________________________________________________ > } > > } > Shane Arnold - [email protected] > } > > } > "For want of a nail, the horseshoe was lost. For want of a horseshoe, > } the horse was lost. For want of a horse, the messenger was lost. For want > } of a messenger, the message was not delivered. For want of an undelivered > } message the war was lost." > } > > } > > } > > } > Ronny Schedel wrote: > } > > If hlds would work in this way, it would be a serious design flaw. > } Imagine > } > > what happens when the time change for daylight saving time occurs. The > } time > } > > went back 60 minutes! Believe, it does not need to stop when a time > } drift > } > > occurs, HL2/OB based servers can handle such a time drift without > } stopping > } > > the server. > } > > > } > > > } > > > } > >> Because time/ticks is how the game server knows what players did in > } the > } > >> last > } > >> second, and how to predict for the next second of gameplay (at a very > } high > } > >> level). > } > >> > } > >> The error is serious enough to warrant stopping the server - if they > } > >> removed > } > >> this error message, your next complaint would be that the game begins > } to > } > >> suffer horrible prediction/lag every time this message would have > } > >> appeared. > } > >> > } > >> The error message is just a symptom of the bigger problem (your clock > } is > } > >> drifting too much too quickly). I would research further in to why > } you are > } > >> having this time sync problem (maybe the ntp server you are using is > } > >> lousy? > } > >> Try another - or maybe even try and update the clock more often > } before it > } > >> gets too out of sync). > } > >> > } > >> - Andrew > } > >> > } > >> -----Original Message----- > } > >> From: [email protected] > } > >> [mailto:[email protected]] On Behalf Of Ronny > } > >> Schedel > } > >> Sent: Thursday, 16 July 2009 11:55 PM > } > >> To: Half-Life dedicated Linux server mailing list > } > >> Subject: Re: [hlds_linux] Counter-Strike 1.6 Update Available > } > >> > } > >> > } > >> Why a server has to stop working when the time went back 1 second? > } Yes, > } > >> because it is a bug in the hlds update. And yes, they will fix it. > } > >> > } > >> > } > >> > } > >>> Lo0l Valve don't need to fix anything, that you have time drift on > } your > } > >>> server and use ntp to correct it is your problem not valves. Either > } > >>> disable > } > >>> ntp or reboot the server with the stock kernel as your high tic > } kernel is > } > >>> causing your drift. > } > >>> > } > >>> -----Original Message----- > } > >>> From: [email protected] > } > >>> [mailto:[email protected]] On Behalf Of > } Ronny > } > >>> Schedel > } > >>> Sent: 16 July 2009 14:31 > } > >>> To: Half-Life dedicated Linux server mailing list > } > >>> Subject: Re: [hlds_linux] Counter-Strike 1.6 Update Available > } > >>> > } > >>> > } > >>> I reverted the binaries back to the previuos version and it runs > } fine. So > } > >>> Valve has time to fix it, because this update is optional. > } > >>> > } > >>> > } > >>> > } > >>>> What he said, it's much easier for you to disable the NTP service > } than > } > >>>> it is to wait for another CS1.6 update. Unless there is something > } > >>>> hellishly wrong with your server you shouldn't need NTP anyway. > } > >>>> > } > >>>> _______________________________________________________ > } > >>>> > } > >>>> Shane Arnold - [email protected] > } > >>>> > } > >>>> "For want of a nail, the horseshoe was lost. For want of a > } horseshoe, > } > >>>> the > } > >>>> horse was lost. For want of a horse, the messenger was lost. For > } want of > } > >>>> a > } > >>>> > } > >>>> messenger, the message was not delivered. For want of an > } undelivered > } > >>>> message the war was lost." > } > >>>> > } > >>>> > } > >>>> > } > >>>> [email protected] wrote: > } > >>>> > } > >>>>> Remove the ntp service, > } > >>>>> > } > >>>>> -----Original Message----- > } > >>>>> From: [email protected] > } > >>>>> [mailto:[email protected]] On Behalf Of > } Ronny > } > >>>>> Schedel > } > >>>>> Sent: Thursday, 16 July 2009 10:02 PM > } > >>>>> To: Half-Life dedicated Linux server mailing list > } > >>>>> Subject: Re: [hlds_linux] Counter-Strike 1.6 Update Available > } > >>>>> > } > >>>>> > } > >>>>> I don't care what happens, the fact is the server stops and does > } not > } > >>>>> respond > } > >>>>> > } > >>>>> after this. I get these messages also in HL2/OB based servers and > } they > } > >>>>> run > } > >>>>> without any problem. So we need a fix for this. > } > >>>>> > } > >>>>> > } > >>>>> > } > >>>>>> Looks like ntp drift to me, > } > >>>>>> > } > >>>>>> Must be running high ticrate? > } > >>>>>> > } > >>>>>> -----Original Message----- > } > >>>>>> From: [email protected] > } > >>>>>> [mailto:[email protected]] On Behalf Of > } Ronny > } > >>>>>> Schedel > } > >>>>>> Sent: Thursday, 16 July 2009 8:52 PM > } > >>>>>> To: Half-Life dedicated Linux server mailing list > } > >>>>>> Subject: Re: [hlds_linux] Counter-Strike 1.6 Update Available > } > >>>>>> > } > >>>>>> > } > >>>>>> There is a seriuos problem with this update, the server stops > } after > } > >>>>>> the > } > >>>>>> message: > } > >>>>>> Warning: system time went backward by 1 seconds > } > >>>>>> > } > >>>>>> > } > >>>>>> > } > >>>>>>> An optional update for Counter-Strike/Condition Zero is now > } > >>>>>>> available. > } > >>>>>>> Please run hldsupdatetool to receive. This update was > } previously > } > >>>>>>> available as a beta. The specific changes are: > } > >>>>>>> > } > >>>>>>> Half-Life Engine > } > >>>>>>> - Added -sys_ticrate command line option to allowed forced > } override > } > >>>>>>> of > } > >>>>>>> ticrate > } > >>>>>>> - Prevent more cases of server redirection > } > >>>>>>> > } > >>>>>>> CS/CZ > } > >>>>>>> - Added -nobots option to allow forced override of bots on > } servers > } > >>>>>>> > } > >>>>>>> Jason > } > >>>>>>> > } > >>>>>>> _______________________________________________ > } > >>>>>>> To unsubscribe, edit your list preferences, or view the list > } > >>>>>>> archives, > } > >>>>>>> please visit: > } > >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > } > >>>>>>> > } > >>>>>>> > } > >>>>>>> > } > >>>>>> _______________________________________________ > } > >>>>>> To unsubscribe, edit your list preferences, or view the list > } archives, > } > >>>>>> please visit: > } > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > } > >>>>>> > } > >>>>>> > } > >>>>>> _______________________________________________ > } > >>>>>> To unsubscribe, edit your list preferences, or view the list > } archives, > } > >>>>>> please visit: > } > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > } > >>>>>> > } > >>>>>> > } > >>>>>> > } > >>>>> _______________________________________________ > } > >>>>> To unsubscribe, edit your list preferences, or view the list > } archives, > } > >>>>> please visit: > } > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > } > >>>>> > } > >>>>> > } > >>>>> _______________________________________________ > } > >>>>> To unsubscribe, edit your list preferences, or view the list > } archives, > } > >>>>> please visit: > } > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > } > >>>>> > } > >>>>> > } > >>>>> > } > >>>>> > } > >>>> _______________________________________________ > } > >>>> To unsubscribe, edit your list preferences, or view the list > } archives, > } > >>>> please visit: > } > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > } > >>>> > } > >>>> > } > >>> _______________________________________________ > } > >>> To unsubscribe, edit your list preferences, or view the list > } archives, > } > >>> please visit: > } > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > } > >>> > } > >>> > } > >>> _______________________________________________ > } > >>> To unsubscribe, edit your list preferences, or view the list > } archives, > } > >>> please visit: > } > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > } > >>> > } > >>> > } > >> _______________________________________________ > } > >> To unsubscribe, edit your list preferences, or view the list > } archives, > } > >> please visit: > } > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > } > >> > } > >> > } > >> _______________________________________________ > } > >> To unsubscribe, edit your list preferences, or view the list > } archives, > } > >> please visit: > } > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > } > >> > } > >> > } > > > } > > > } > > _______________________________________________ > } > > To unsubscribe, edit your list preferences, or view the list archives, > } please visit: > } > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > } > > > } > > > } > > > } > > } > > } > _______________________________________________ > } > To unsubscribe, edit your list preferences, or view the list archives, > } please visit: > } > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > } > > } > } _______________________________________________ > } To unsubscribe, edit your list preferences, or view the list archives, > } please visit: > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

