Possibly the font has been updated to be able to render more characters?

> -----Original Message-----
> From: [email protected] [mailto:hlds_linux-
> [email protected]] On Behalf Of Evaldas Žilinskas
> Sent: 17 August 2009 15:41
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source
> UpdateReleased
> 
> Some of the Lithuanian characters like ĄČĘŠŲŽ weren’t working until
> this
> update.
> 
> ----- Original Message -----
> From: "Saul Rennison" <[email protected]>
> To: "Half-Life dedicated Linux server mailing list"
> <[email protected]>
> Sent: Monday, August 17, 2009 4:45 PM
> Subject: Re: [hlds_linux] Team Fortress 2/Day of Defeat: Source
> UpdateReleased
> 
> 
> >I thought game chat already had UCS-1 support? As with all VGUI-text
> > related things :\
> >
> > Thanks,
> > -Saul.
> >
> > On 17 Aug 2009, at 15:29, Evaldas Žilinskas
> > <[email protected]> wrote:
> >
> >> Thank you for bringing Lithuanian (UTF-8) characters back to the
> >> game chat.
> >> ;)
> >>
> >> Evaldas,
> >> GameConnect, Lithuania
> >>
> >>
> >> ----- Original Message -----
> >> From: "Jason Ruymen" <[email protected]>
> >> To: <[email protected]>;
> >> <[email protected]>;
> >> <[email protected]>
> >> Sent: Saturday, August 15, 2009 3:03 AM
> >> Subject: [hlds_linux] Team Fortress 2/Day of Defeat: Source Update
> >> Released
> >>
> >>
> >> A required update for Team Fortress 2 and Day of Defeat: Source* is
> >> now
> >> available.  Please run hldsupdatetool to receive the update.  The
> >> specific
> >> changes include:
> >>
> >> Team Fortress 2
> >> - Fixed "r_rootlod" being marked as a cheat, which prevented it from
> >> being
> >> changed and caused a significant performance loss for some GPUs.
> >> - Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that
> >> are
> >> ready to deploy an ÜberCharge."
> >> - Fixed Announcer overtime bug on KOTH servers using mp_timelimit.
> >>      - Due to many requests, added server ConVar "tf_overtime_nag".
> >> When
> >> set to 1, it keeps the broken announcer behavior.
> >> - Fixed tournament stopwatch not displaying the time in the HUD.
> >> - Fixed a bug with cloak meter regen and drain rates.
> >> - Fixed Spies not being able to go invis while reloading.
> >> - Fixed pipebombs sticking to saw blades.
> >> - Fixed weapons not being hidden properly during loser state anims.
> >> - Fixed a case where radius damage didn't reduce damage to self.
> >>      - Fixes Demomen taking too much damage from their pipebombs.
> >> - Fixed a case where items would never show up in the backpack, even
> >> though
> >> they were available to equip.
> >> - Fixed a case where items weren't being validated properly in class
> >> loadout slots.
> >>
> >> Community requests:
> >> - Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game
> >> mode.
> >> - Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to
> 1
> >> capture.
> >>
> >> * The Day of Defeat: Source update is required due to engine
> changes.
> >>
> >> Jason
> >>
> >> _______________________________________________
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> archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> >>
> >>
> >> _______________________________________________
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> >> archives, please visit:
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> >
> > _______________________________________________
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> archives,
> > please visit:
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> >
> 
> 
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