The Counter-Strike beta was public.  The TF2 beta was not.  But there was/is
a TF2 beta.  I don't know if that's ended with the release of this update or
not.

No matter, I don't think I speak only for myself when I say that I
appreciate the work that everyone does to ensure a fun gaming environment,
but the point I was trying to make is that this is a given that things
break.  People work hard to fix what is broken and everyone lives happily
ever after.  Or until the next update.  Whichever comes first.

                                                    -Richard Eid


On Fri, Aug 14, 2009 at 3:10 AM, David Anderson <[email protected]>wrote:

> Who is "we all?" I wasn't aware of any public beta that we could have
> tested.
>
> If there was such a thing, I will eat my hat with only two condiments.
>
> Regards,
> --
> David Anderson
> http://www.bailopan.net/
>
> On 8/14/09 12:04 AM, Richard Eid wrote:
> > We've all known about the TF2 beta for a couple of weeks now.  And for
> the
> > past few days, we knew the update was imminent.  Going forward, we knew
> that
> > there were going to be some pretty huge changes to the game.  Small
> updates
> > break a lot of things, large updates break even more.
> >
> > Remember the Counter-Strike 1.6 beta that went on for a month or so, then
> > when it went live AMXModX, which also runs on many, many Counter-Strike
> > servers, broke?  And with that update, the beta was 100% public(for a
> month)
> > and AMXModX *still* wasn't ready.
> >
> > With any update, we can expect a number of things to break, even the
> tools
> > that most would probably consider essential.  This is a fact of life.  I
> > hope some day we can all finally accept that.
> >
> > Also,
> >
> > https://bugs.alliedmods.net/show_bug.cgi?id=3948
> >
> >                                                      -Richard Eid
> >
> >
> > On Thu, Aug 13, 2009 at 11:07 PM, blissend<[email protected]>  wrote:
> >
> >> Did they hire someone's nephew whom is an ogrish of man so they're too
> >> afraid to fire... he just so happens to be responsible for
> >> testing/releases?... No offense.
> >>
> >> On Thu, Aug 13, 2009 at 9:06 PM, Bruce Potter<[email protected]>  wrote:
> >>
> >>> FYI, I just reran the updatetool (CentOS) and got a TON more content.
> >>> With SM disabled I was able to get my servers started with no core
> >>> dumps.
> >>>
> >>> bruce
> >>>
> >>> On Aug 13, 2009, at 8:24 PM, Keeper wrote:
> >>>
> >>>> Valve has always said they are not responsible for keeping us in the
> >>>> loop.
> >>>> We have nicely asked for an update so we can get some things
> >>>> reliably fixed
> >>>> :)
> >>>>
> >>>> Keeper
> >>>>
> >>>> -----Original Message-----
> >>>> From: DontWannaName! [mailto:[email protected]]
> >>>> Sent: Thursday, August 13, 2009 7:55 PM
> >>>> To: Half-Life dedicated Linux server mailing list
> >>>> Subject: Re: [hlds_linux] 1. Re: Linux Crashes - Team Fortress 2/Day
> >>>> of
> >>>> Defeat: Source Update Released (MoggieX)
> >>>>
> >>>> They did test the update on servers, they just didnt test SM with it
> >>>> or warn
> >>>> the development team that there would need to be major changes.
> >>>>
> >>>>
> >>>> _______________________________________________
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> >>>
> >>>
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> >>>
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