imo public servers without SM sux... (no class limits, ping kicker, good afk
menager, and many more)

2009/8/14 ics <[email protected]>

> I don't think Valve sees any of these plugins and mods trivial enough to
> give out the updates in advance or any information about them. Servers
> run "fine" without them too. If you would be paying customer, things
> would be different.
>
> -ics
>
> Stefan Popp kirjoitti:
> > Full ACK Richard!
> >
> > We, from Mani Admin Plugin sitting around since over 12 hours know, to
> > get the plugin back working.
> > At least its just a hobby, but we got a big community which sitting
> > around and waiting for a fix from us.
> > I got no problems with updates by Valve, but the should care about
> > people likes us. Where is the problem,
> > to make a notice about upcoming changes for the SDK or anythin else?
> >
> > Maybe, its not your time that get lost, I understand this, but why did
> > Valve dont care about such active supporters
> > like the SourceMod, MetaMod or Mani Team and each others who contribute
> > to the community?
> >
> >
> > - Stefan Popp / Mani Admin Plugin Developer Team
> >
> > Richard Eid schrieb:
> >
> >> The Counter-Strike beta was public.  The TF2 beta was not.  But there
> was/is
> >> a TF2 beta.  I don't know if that's ended with the release of this
> update or
> >> not.
> >>
> >> No matter, I don't think I speak only for myself when I say that I
> >> appreciate the work that everyone does to ensure a fun gaming
> environment,
> >> but the point I was trying to make is that this is a given that things
> >> break.  People work hard to fix what is broken and everyone lives
> happily
> >> ever after.  Or until the next update.  Whichever comes first.
> >>
> >>                                                     -Richard Eid
> >>
> >>
> >> On Fri, Aug 14, 2009 at 3:10 AM, David Anderson <[email protected]
> >wrote:
> >>
> >>
> >>
> >>> Who is "we all?" I wasn't aware of any public beta that we could have
> >>> tested.
> >>>
> >>> If there was such a thing, I will eat my hat with only two condiments.
> >>>
> >>> Regards,
> >>> --
> >>> David Anderson
> >>> http://www.bailopan.net/
> >>>
> >>> On 8/14/09 12:04 AM, Richard Eid wrote:
> >>>
> >>>
> >>>> We've all known about the TF2 beta for a couple of weeks now.  And for
> >>>>
> >>>>
> >>> the
> >>>
> >>>
> >>>> past few days, we knew the update was imminent.  Going forward, we
> knew
> >>>>
> >>>>
> >>> that
> >>>
> >>>
> >>>> there were going to be some pretty huge changes to the game.  Small
> >>>>
> >>>>
> >>> updates
> >>>
> >>>
> >>>> break a lot of things, large updates break even more.
> >>>>
> >>>> Remember the Counter-Strike 1.6 beta that went on for a month or so,
> then
> >>>> when it went live AMXModX, which also runs on many, many
> Counter-Strike
> >>>> servers, broke?  And with that update, the beta was 100% public(for a
> >>>>
> >>>>
> >>> month)
> >>>
> >>>
> >>>> and AMXModX *still* wasn't ready.
> >>>>
> >>>> With any update, we can expect a number of things to break, even the
> >>>>
> >>>>
> >>> tools
> >>>
> >>>
> >>>> that most would probably consider essential.  This is a fact of life.
>  I
> >>>> hope some day we can all finally accept that.
> >>>>
> >>>> Also,
> >>>>
> >>>> https://bugs.alliedmods.net/show_bug.cgi?id=3948
> >>>>
> >>>>                                                      -Richard Eid
> >>>>
> >>>>
> >>>> On Thu, Aug 13, 2009 at 11:07 PM, blissend<[email protected]>
>  wrote:
> >>>>
> >>>>
> >>>>
> >>>>> Did they hire someone's nephew whom is an ogrish of man so they're
> too
> >>>>> afraid to fire... he just so happens to be responsible for
> >>>>> testing/releases?... No offense.
> >>>>>
> >>>>> On Thu, Aug 13, 2009 at 9:06 PM, Bruce Potter<[email protected]>
>  wrote:
> >>>>>
> >>>>>
> >>>>>
> >>>>>> FYI, I just reran the updatetool (CentOS) and got a TON more
> content.
> >>>>>> With SM disabled I was able to get my servers started with no core
> >>>>>> dumps.
> >>>>>>
> >>>>>> bruce
> >>>>>>
> >>>>>> On Aug 13, 2009, at 8:24 PM, Keeper wrote:
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>> Valve has always said they are not responsible for keeping us in
> the
> >>>>>>> loop.
> >>>>>>> We have nicely asked for an update so we can get some things
> >>>>>>> reliably fixed
> >>>>>>> :)
> >>>>>>>
> >>>>>>> Keeper
> >>>>>>>
> >>>>>>> -----Original Message-----
> >>>>>>> From: DontWannaName! [mailto:[email protected]]
> >>>>>>> Sent: Thursday, August 13, 2009 7:55 PM
> >>>>>>> To: Half-Life dedicated Linux server mailing list
> >>>>>>> Subject: Re: [hlds_linux] 1. Re: Linux Crashes - Team Fortress
> 2/Day
> >>>>>>> of
> >>>>>>> Defeat: Source Update Released (MoggieX)
> >>>>>>>
> >>>>>>> They did test the update on servers, they just didnt test SM with
> it
> >>>>>>> or warn
> >>>>>>> the development team that there would need to be major changes.
> >>>>>>>
> >>>>>>>
> >>>>>>> _______________________________________________
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> >>>>>>>
> >>>>>>>
> >>>>>> _______________________________________________
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> archives,
> >>>>>> please visit:
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> >>>>>>
> >>>>>>
> >>>>>>
> >>>>> _______________________________________________
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> archives,
> >>>>> please visit:
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> >>>>>
> >>>>>
> >>>>>
> >>>> _______________________________________________
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> >>>>
> >>>>
> >>> please visit:
> >>>
> >>>
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> >>>>
> >>>>
> >>> _______________________________________________
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> >>> please visit:
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> >>>
> >>>
> >>>
> >> _______________________________________________
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> please visit:
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> >>
> >>
> >
> >
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> please visit:
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> >
>
>
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>



-- 
Żuko
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