Iirc valve has, very VERY occasionally, let metamod folk know in advance of
changes... (feel free to contradict me, I can only remember it happening
once and it only stuck in my mind because it was unusual) However I think
they were playing this update very close to their chest... If it had just
been an engine change, and not a content and balance change, it might have
been different.

> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Zuko
> Sent: 14 August 2009 11:15
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] 1. Re: Linux Crashes - Team 
> Fortress 2/Day ofDefeat: Source Update Released (MoggieX)
> 
> imo public servers without SM sux... (no class limits, ping 
> kicker, good afk
> menager, and many more)
> 
> 2009/8/14 ics <[email protected]>
> 
> > I don't think Valve sees any of these plugins and mods 
> trivial enough to
> > give out the updates in advance or any information about 
> them. Servers
> > run "fine" without them too. If you would be paying customer, things
> > would be different.
> >
> > -ics
> >
> > Stefan Popp kirjoitti:
> > > Full ACK Richard!
> > >
> > > We, from Mani Admin Plugin sitting around since over 12 
> hours know, to
> > > get the plugin back working.
> > > At least its just a hobby, but we got a big community 
> which sitting
> > > around and waiting for a fix from us.
> > > I got no problems with updates by Valve, but the should care about
> > > people likes us. Where is the problem,
> > > to make a notice about upcoming changes for the SDK or 
> anythin else?
> > >
> > > Maybe, its not your time that get lost, I understand 
> this, but why did
> > > Valve dont care about such active supporters
> > > like the SourceMod, MetaMod or Mani Team and each others 
> who contribute
> > > to the community?
> > >
> > >
> > > - Stefan Popp / Mani Admin Plugin Developer Team
> > >
> > > Richard Eid schrieb:
> > >
> > >> The Counter-Strike beta was public.  The TF2 beta was 
> not.  But there
> > was/is
> > >> a TF2 beta.  I don't know if that's ended with the 
> release of this
> > update or
> > >> not.
> > >>
> > >> No matter, I don't think I speak only for myself when I 
> say that I
> > >> appreciate the work that everyone does to ensure a fun gaming
> > environment,
> > >> but the point I was trying to make is that this is a 
> given that things
> > >> break.  People work hard to fix what is broken and everyone lives
> > happily
> > >> ever after.  Or until the next update.  Whichever comes first.
> > >>
> > >>                                                     -Richard Eid
> > >>
> > >>
> > >> On Fri, Aug 14, 2009 at 3:10 AM, David Anderson 
> <[email protected]
> > >wrote:
> > >>
> > >>
> > >>
> > >>> Who is "we all?" I wasn't aware of any public beta that 
> we could have
> > >>> tested.
> > >>>
> > >>> If there was such a thing, I will eat my hat with only 
> two condiments.
> > >>>
> > >>> Regards,
> > >>> --
> > >>> David Anderson
> > >>> http://www.bailopan.net/
> > >>>
> > >>> On 8/14/09 12:04 AM, Richard Eid wrote:
> > >>>
> > >>>
> > >>>> We've all known about the TF2 beta for a couple of 
> weeks now.  And for
> > >>>>
> > >>>>
> > >>> the
> > >>>
> > >>>
> > >>>> past few days, we knew the update was imminent.  Going 
> forward, we
> > knew
> > >>>>
> > >>>>
> > >>> that
> > >>>
> > >>>
> > >>>> there were going to be some pretty huge changes to the 
> game.  Small
> > >>>>
> > >>>>
> > >>> updates
> > >>>
> > >>>
> > >>>> break a lot of things, large updates break even more.
> > >>>>
> > >>>> Remember the Counter-Strike 1.6 beta that went on for 
> a month or so,
> > then
> > >>>> when it went live AMXModX, which also runs on many, many
> > Counter-Strike
> > >>>> servers, broke?  And with that update, the beta was 
> 100% public(for a
> > >>>>
> > >>>>
> > >>> month)
> > >>>
> > >>>
> > >>>> and AMXModX *still* wasn't ready.
> > >>>>
> > >>>> With any update, we can expect a number of things to 
> break, even the
> > >>>>
> > >>>>
> > >>> tools
> > >>>
> > >>>
> > >>>> that most would probably consider essential.  This is 
> a fact of life.
> >  I
> > >>>> hope some day we can all finally accept that.
> > >>>>
> > >>>> Also,
> > >>>>
> > >>>> https://bugs.alliedmods.net/show_bug.cgi?id=3948
> > >>>>
> > >>>>                                                      
> -Richard Eid
> > >>>>
> > >>>>
> > >>>> On Thu, Aug 13, 2009 at 11:07 PM, blissend<[email protected]>
> >  wrote:
> > >>>>
> > >>>>
> > >>>>
> > >>>>> Did they hire someone's nephew whom is an ogrish of 
> man so they're
> > too
> > >>>>> afraid to fire... he just so happens to be responsible for
> > >>>>> testing/releases?... No offense.
> > >>>>>
> > >>>>> On Thu, Aug 13, 2009 at 9:06 PM, Bruce Potter<[email protected]>
> >  wrote:
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>>>> FYI, I just reran the updatetool (CentOS) and got a TON more
> > content.
> > >>>>>> With SM disabled I was able to get my servers 
> started with no core
> > >>>>>> dumps.
> > >>>>>>
> > >>>>>> bruce
> > >>>>>>
> > >>>>>> On Aug 13, 2009, at 8:24 PM, Keeper wrote:
> > >>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>>>> Valve has always said they are not responsible for 
> keeping us in
> > the
> > >>>>>>> loop.
> > >>>>>>> We have nicely asked for an update so we can get some things
> > >>>>>>> reliably fixed
> > >>>>>>> :)
> > >>>>>>>
> > >>>>>>> Keeper
> > >>>>>>>
> > >>>>>>> -----Original Message-----
> > >>>>>>> From: DontWannaName! [mailto:[email protected]]
> > >>>>>>> Sent: Thursday, August 13, 2009 7:55 PM
> > >>>>>>> To: Half-Life dedicated Linux server mailing list
> > >>>>>>> Subject: Re: [hlds_linux] 1. Re: Linux Crashes - 
> Team Fortress
> > 2/Day
> > >>>>>>> of
> > >>>>>>> Defeat: Source Update Released (MoggieX)
> > >>>>>>>
> > >>>>>>> They did test the update on servers, they just 
> didnt test SM with
> > it
> > >>>>>>> or warn
> > >>>>>>> the development team that there would need to be 
> major changes.
> > >>>>>>>
> > >>>>>>>
> > >>>>>>> _______________________________________________
> > >>>>>>> To unsubscribe, edit your list preferences, or view the list
> > >>>>>>> archives, please visit:
> > >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>>>>>>
> > >>>>>>>
> > >>>>>> _______________________________________________
> > >>>>>> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > >>>>>> please visit:
> > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>>>>>
> > >>>>>>
> > >>>>>>
> > >>>>> _______________________________________________
> > >>>>> To unsubscribe, edit your list preferences, or view the list
> > archives,
> > >>>>> please visit:
> > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>>>>
> > >>>>>
> > >>>>>
> > >>>> _______________________________________________
> > >>>> To unsubscribe, edit your list preferences, or view 
> the list archives,
> > >>>>
> > >>>>
> > >>> please visit:
> > >>>
> > >>>
> > >>>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>>>
> > >>>>
> > >>> _______________________________________________
> > >>> To unsubscribe, edit your list preferences, or view the 
> list archives,
> > >>> please visit:
> > >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>>
> > >>>
> > >>>
> > >> _______________________________________________
> > >> To unsubscribe, edit your list preferences, or view the 
> list archives,
> > please visit:
> > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > >>
> > >>
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the 
> list archives,
> > please visit:
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> > >
> >
> >
> > _______________________________________________
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> list archives,
> > please visit:
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> >
> 
> 
> 
> -- 
> Zuko
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list 
> archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 


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