Full ACK Richard!
We, from Mani Admin Plugin sitting around since over 12 hours know, to
get the plugin back working.
At least its just a hobby, but we got a big community which sitting
around and waiting for a fix from us.
I got no problems with updates by Valve, but the should care about
people likes us. Where is the problem,
to make a notice about upcoming changes for the SDK or anythin else?
Maybe, its not your time that get lost, I understand this, but why did
Valve dont care about such active supporters
like the SourceMod, MetaMod or Mani Team and each others who contribute
to the community?
- Stefan Popp / Mani Admin Plugin Developer Team
Richard Eid schrieb:
> The Counter-Strike beta was public. The TF2 beta was not. But there was/is
> a TF2 beta. I don't know if that's ended with the release of this update or
> not.
>
> No matter, I don't think I speak only for myself when I say that I
> appreciate the work that everyone does to ensure a fun gaming environment,
> but the point I was trying to make is that this is a given that things
> break. People work hard to fix what is broken and everyone lives happily
> ever after. Or until the next update. Whichever comes first.
>
> -Richard Eid
>
>
> On Fri, Aug 14, 2009 at 3:10 AM, David Anderson <[email protected]>wrote:
>
>
>> Who is "we all?" I wasn't aware of any public beta that we could have
>> tested.
>>
>> If there was such a thing, I will eat my hat with only two condiments.
>>
>> Regards,
>> --
>> David Anderson
>> http://www.bailopan.net/
>>
>> On 8/14/09 12:04 AM, Richard Eid wrote:
>>
>>> We've all known about the TF2 beta for a couple of weeks now. And for
>>>
>> the
>>
>>> past few days, we knew the update was imminent. Going forward, we knew
>>>
>> that
>>
>>> there were going to be some pretty huge changes to the game. Small
>>>
>> updates
>>
>>> break a lot of things, large updates break even more.
>>>
>>> Remember the Counter-Strike 1.6 beta that went on for a month or so, then
>>> when it went live AMXModX, which also runs on many, many Counter-Strike
>>> servers, broke? And with that update, the beta was 100% public(for a
>>>
>> month)
>>
>>> and AMXModX *still* wasn't ready.
>>>
>>> With any update, we can expect a number of things to break, even the
>>>
>> tools
>>
>>> that most would probably consider essential. This is a fact of life. I
>>> hope some day we can all finally accept that.
>>>
>>> Also,
>>>
>>> https://bugs.alliedmods.net/show_bug.cgi?id=3948
>>>
>>> -Richard Eid
>>>
>>>
>>> On Thu, Aug 13, 2009 at 11:07 PM, blissend<[email protected]> wrote:
>>>
>>>
>>>> Did they hire someone's nephew whom is an ogrish of man so they're too
>>>> afraid to fire... he just so happens to be responsible for
>>>> testing/releases?... No offense.
>>>>
>>>> On Thu, Aug 13, 2009 at 9:06 PM, Bruce Potter<[email protected]> wrote:
>>>>
>>>>
>>>>> FYI, I just reran the updatetool (CentOS) and got a TON more content.
>>>>> With SM disabled I was able to get my servers started with no core
>>>>> dumps.
>>>>>
>>>>> bruce
>>>>>
>>>>> On Aug 13, 2009, at 8:24 PM, Keeper wrote:
>>>>>
>>>>>
>>>>>> Valve has always said they are not responsible for keeping us in the
>>>>>> loop.
>>>>>> We have nicely asked for an update so we can get some things
>>>>>> reliably fixed
>>>>>> :)
>>>>>>
>>>>>> Keeper
>>>>>>
>>>>>> -----Original Message-----
>>>>>> From: DontWannaName! [mailto:[email protected]]
>>>>>> Sent: Thursday, August 13, 2009 7:55 PM
>>>>>> To: Half-Life dedicated Linux server mailing list
>>>>>> Subject: Re: [hlds_linux] 1. Re: Linux Crashes - Team Fortress 2/Day
>>>>>> of
>>>>>> Defeat: Source Update Released (MoggieX)
>>>>>>
>>>>>> They did test the update on servers, they just didnt test SM with it
>>>>>> or warn
>>>>>> the development team that there would need to be major changes.
>>>>>>
>>>>>>
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>>>>>>
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>>>>>
>>>>>
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>>>>
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>> please visit:
>>
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