This is a client side lag issue. With filemon I can see it happens when the 
game access the GameOverlayUI.exe.log

Inside the file I can see alot of this:

Mi Aug 19 18:55:40 2009 UTC - Warning: The game hasn't rendered a frame from 
us in over 10 seconds
Mi Aug 19 18:55:40 2009 UTC - Timeout waiting on input stream for a frame
Mi Aug 19 18:55:42 2009 UTC - Timeout waiting on input stream for a frame
Mi Aug 19 18:55:45 2009 UTC - Timeout waiting on input stream for a frame
Mi Aug 19 18:55:46 2009 UTC - Timeout waiting on input stream for a frame
Mi Aug 19 18:55:47 2009 UTC - Timeout waiting on input stream for a frame
Mi Aug 19 18:55:48 2009 UTC - Timeout waiting on input stream for a frame
Mi Aug 19 18:55:48 2009 UTC - Timeout waiting on input stream for a frame
Mi Aug 19 18:55:49 2009 UTC - Timeout waiting on input stream for a frame
Mi Aug 19 18:59:29 2009 UTC - Timeout waiting on input stream for a frame
Mi Aug 19 18:59:30 2009 UTC - Timeout waiting on input stream for a frame
Mi Aug 19 19:03:27 2009 UTC - Timeout waiting on input stream for a frame


It has something to do with the game overlay I suppose.


> seems this all started after that update.  Doesn't seem to matter what 
> kind
> of load there is on the server, i've seen it happen at 20% capacity, and 
> 60%
>
> Happened when I had no addons loaded during that short period when 
> sourcemod
> was broken too.
>
> I have a few different compiled kernels that I mess with + the default one
> and a crazy rt patched thingy, all make no difference.
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, 
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> 


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to