This is a client side lag issue. With filemon I can see it happens when the game access the GameOverlayUI.exe.log
Inside the file I can see alot of this: Mi Aug 19 18:55:40 2009 UTC - Warning: The game hasn't rendered a frame from us in over 10 seconds Mi Aug 19 18:55:40 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:42 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:45 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:46 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:47 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:48 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:48 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:55:49 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:59:29 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 18:59:30 2009 UTC - Timeout waiting on input stream for a frame Mi Aug 19 19:03:27 2009 UTC - Timeout waiting on input stream for a frame It has something to do with the game overlay I suppose. > seems this all started after that update. Doesn't seem to matter what > kind > of load there is on the server, i've seen it happen at 20% capacity, and > 60% > > Happened when I had no addons loaded during that short period when > sourcemod > was broken too. > > I have a few different compiled kernels that I mess with + the default one > and a crazy rt patched thingy, all make no difference. > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

