How is snd_async_showmem looking? I'm pretty sure the cache is working for me since I always have stuttering after starting the game but as I play this usually becomes less common over time, I imagine that is because the content is kept in memory. Btw, is there anyway to increase the size of the sound cache?
On Wed, Aug 19, 2009 at 9:53 PM, Ronny Schedel<[email protected]> wrote: > Besides this, I can see the game does not cache the WAV sound files. > Whenever something is spoken or a weapon sound is played, the game loads the > WAV files, even when it was loaded some seconds before. The files cannot be > cached by the underlying operating system, because the files have to be > loaded from the gcf. Is there some trick to prevent this? cl_forcepreload > does not help in this case. > >> >> This is a client side lag issue. With filemon I can see it happens when >> the >> game access the GameOverlayUI.exe.log >> >> Inside the file I can see alot of this: >> >> Mi Aug 19 18:55:40 2009 UTC - Warning: The game hasn't rendered a frame >> from >> us in over 10 seconds >> Mi Aug 19 18:55:40 2009 UTC - Timeout waiting on input stream for a frame >> Mi Aug 19 18:55:42 2009 UTC - Timeout waiting on input stream for a frame >> Mi Aug 19 18:55:45 2009 UTC - Timeout waiting on input stream for a frame >> Mi Aug 19 18:55:46 2009 UTC - Timeout waiting on input stream for a frame >> Mi Aug 19 18:55:47 2009 UTC - Timeout waiting on input stream for a frame >> Mi Aug 19 18:55:48 2009 UTC - Timeout waiting on input stream for a frame >> Mi Aug 19 18:55:48 2009 UTC - Timeout waiting on input stream for a frame >> Mi Aug 19 18:55:49 2009 UTC - Timeout waiting on input stream for a frame >> Mi Aug 19 18:59:29 2009 UTC - Timeout waiting on input stream for a frame >> Mi Aug 19 18:59:30 2009 UTC - Timeout waiting on input stream for a frame >> Mi Aug 19 19:03:27 2009 UTC - Timeout waiting on input stream for a frame >> >> >> It has something to do with the game overlay I suppose. >> >> >>> seems this all started after that update. Doesn't seem to matter what >>> kind >>> of load there is on the server, i've seen it happen at 20% capacity, and >>> 60% >>> >>> Happened when I had no addons loaded during that short period when >>> sourcemod >>> was broken too. >>> >>> I have a few different compiled kernels that I mess with + the default >>> one >>> and a crazy rt patched thingy, all make no difference. >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

