The gcf are normally very big, I don't think such large files are cached.
> > >> -----Original Message----- >> From: [email protected] >> [mailto:[email protected]] On Behalf >> Of Ronny Schedel >> Sent: 19 August 2009 20:53 >> To: Half-Life dedicated Linux server mailing list >> Subject: Re: [hlds_linux] Intermittent lag spikes since >> classless update? >> >> Besides this, I can see the game does not cache the WAV sound files. >> Whenever something is spoken or a weapon sound is played, the >> game loads the >> WAV files, even when it was loaded some seconds before. The >> files cannot be >> cached by the underlying operating system, because the files >> have to be >> loaded from the gcf. Is there some trick to prevent this? >> cl_forcepreload >> does not help in this case. >> > > The gcf itself, or the relevant parts, could be cached by the OS, but I > see > your point :) > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

