The gcf are normally very big, I don't think such large files are cached.

>
>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf
>> Of Ronny Schedel
>> Sent: 19 August 2009 20:53
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] Intermittent lag spikes since
>> classless update?
>>
>> Besides this, I can see the game does not cache the WAV sound files.
>> Whenever something is spoken or a weapon sound is played, the
>> game loads the
>> WAV files, even when it was loaded some seconds before. The
>> files cannot be
>> cached by the underlying operating system, because the files
>> have to be
>> loaded from the gcf. Is there some trick to prevent this?
>> cl_forcepreload
>> does not help in this case.
>>
>
> The gcf itself, or the relevant parts, could be cached by the OS, but I 
> see
> your point :)
>
>
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