> -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf > Of Ronny Schedel > Sent: 19 August 2009 20:53 > To: Half-Life dedicated Linux server mailing list > Subject: Re: [hlds_linux] Intermittent lag spikes since > classless update? > > Besides this, I can see the game does not cache the WAV sound files. > Whenever something is spoken or a weapon sound is played, the > game loads the > WAV files, even when it was loaded some seconds before. The > files cannot be > cached by the underlying operating system, because the files > have to be > loaded from the gcf. Is there some trick to prevent this? > cl_forcepreload > does not help in this case. >
The gcf itself, or the relevant parts, could be cached by the OS, but I see your point :) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

