> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf 
> Of Ronny Schedel
> Sent: 19 August 2009 20:53
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Intermittent lag spikes since 
> classless update?
> 
> Besides this, I can see the game does not cache the WAV sound files. 
> Whenever something is spoken or a weapon sound is played, the 
> game loads the 
> WAV files, even when it was loaded some seconds before. The 
> files cannot be 
> cached by the underlying operating system, because the files 
> have to be 
> loaded from the gcf. Is there some trick to prevent this? 
> cl_forcepreload 
> does not help in this case.
> 

The gcf itself, or the relevant parts, could be cached by the OS, but I see
your point :)


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