I have XEON X3360 (2.83GHz, 12MB, 4core) and I'm running one DOD:s. Process 
takes only one core and I can handle one server with 33 players when running 
66ticks. Some times fps drop to 500. But most of the time I get stable ~950. 
Even on maps like colmar and jagd (dam. who created them?), but when I run 
server 100ticks, on some maps (again, jagd and colmar) fps drop below 100 
and can't handle the stable 100ticks. So that's my example.



Evaldas,
GameConnect, Lithuania
www.gameconnect.lt


----- Original Message ----- 
From: "Ulrich Block" <[email protected]>
To: "Half-Life dedicated Linux server mailing list" 
<[email protected]>
Sent: Sunday, August 30, 2009 7:41 AM
Subject: Re: [hlds_linux] FPS Drops


> Sounds clear. But i also tried only one singel Server on the machine. 32
> slots tick 66 with standart fps_max 300. I guess a AMD X2 5800+ with 4
> GB of RAM should be enough for one server. I watched the same issue.
> Your Answer also do not explain why i can have a full 12 slot server
> with tick 100 and high fps and getting no drops even the high slot
> sevrer is full and getting the issue
>
> Adam Nowacki schrieb:
>> Ulrich Block wrote:
>>
>>> I am running multiple dod:s servers on one machine at the same machine.
>>> When they are full there is still free cpu time and power left. But i am
>>> watching FPS drops on a srcds server when it reaches 20 player slots or
>>> more. The other running services are not affected at the same time. A
>>> server with 12 slots at a tickrate with 100 and stable 950 fps for
>>> example is not affected. Even if the other one has its fps drops.
>>> I am running debian lenny and tried bigmem, amd and custom kernels with
>>> rt patch. With all kernels the same problem.
>>> Anyone an idea what the cause can be? I already tried running dods
>>> vanilla. Same problem :(
>>>
>>
>> Source server is using cpu time in short bursts simulating game tick and
>> then sitting idle waiting for next tick. This idle time lowers the
>> reported average cpu use making you think that you have still a lot of
>> cpu power available. Solution: run less servers or get a better cpu (or
>> two ;).
>>
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>>
>>
>
>
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