You are likely running too many slots for that old CPU. I think it can't 
handle that many players.



Ulrich Block wrote:
> Sounds clear. But i also tried only one singel Server on the machine. 32 
> slots tick 66 with standart fps_max 300. I guess a AMD X2 5800+ with 4 
> GB of RAM should be enough for one server. I watched the same issue. 
> Your Answer also do not explain why i can have a full 12 slot server 
> with tick 100 and high fps and getting no drops even the high slot 
> sevrer is full and getting the issue
>
> Adam Nowacki schrieb:
>   
>> Ulrich Block wrote:
>>   
>>     
>>> I am running multiple dod:s servers on one machine at the same machine. 
>>> When they are full there is still free cpu time and power left. But i am 
>>> watching FPS drops on a srcds server when it reaches 20 player slots or 
>>> more. The other running services are not affected at the same time. A 
>>> server with 12 slots at a tickrate with 100 and stable 950 fps for 
>>> example is not affected. Even if the other one has its fps drops.
>>> I am running debian lenny and tried bigmem, amd and custom kernels with 
>>> rt patch. With all kernels the same problem.
>>> Anyone an idea what the cause can be? I already tried running dods 
>>> vanilla. Same problem :(
>>>     
>>>       
>> Source server is using cpu time in short bursts simulating game tick and 
>> then sitting idle waiting for next tick. This idle time lowers the 
>> reported average cpu use making you think that you have still a lot of 
>> cpu power available. Solution: run less servers or get a better cpu (or 
>> two ;).
>>
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>>   
>>     
>
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