I hope so, but since it does not say that is was to prevent a crash it look like they did it to change the gameplay to anyone reading the changelog. I would like to get a clarification on this.
On Thu, Dec 24, 2009 at 12:38 PM, AnAkIn . <[email protected]> wrote: > I think the buff banner reset when using a resupply is the fix for the crash > exploit. > > 2009/12/24 Donnie Newlove <[email protected]> > >> Is this buff banner reset when using the resupply a balance change or >> just a cheap (and hopefully temporary) way of fixing a bug? From a >> gameplay point of view it makes no sense at all, not to mention how >> confusing it is that the buff banner does this while no other weapon >> that works in a very similar fashion does, like the demomans eyelander >> or medics uber. >> >> On Wed, Dec 23, 2009 at 1:08 AM, Jason Ruymen <[email protected]> >> wrote: >> > A required update for Team Fortress 2 is now available. Please run >> hldsupdatetool to receive the update. The specific changes include: >> > >> > - Added an "equipped" tag to currently equipped items in the Backpack and >> Crafting screens >> > - Fixed the TFBots not reacting correctly to stun effects >> > - Fixed the Heavy picking up his own thrown sandvich if it was thrown >> while running forward >> > - Fixed Pyros not getting the proper kill icon for kills with deflected >> Direct Hit rockets >> > - Fixed the player keeping their rage setting when the Buff Banner isn't >> equipped >> > - Fixed resupply cabinet not clearing the rage and the buff status effect >> > - Fixed the Buff Banner not working when +reload has been forced in >> console >> > - Fixed the motion blur on charging Demomen not always drawing >> > - Fixed the Direct Hit mini-critting enemies submerged in water >> > - Fixed the Chargin' Targe's crit not working on servers with >> tf_weapon_criticals 0 >> > - Capped the amount of overhealing from taking heads to the player's max >> buffed health >> > - Updated the Gunboats to absorb damage from any self-inflicted rocket >> blast that doesn't hurt another player >> > - Updated the Scottish Resistance to detonate bombs near the player's >> feet (in addition to what it normally detonates). This enables sticky >> jumping with this weapon. >> > - Updated the Baseball and Jarate HUD indicators to stay on screen when >> full >> > >> > Crafting improvements: >> > - Spy's unlockable PDAs can now be smelted into scrap metal >> > - Recipes can no longer produce items matching any of the items used in >> the crafting >> > - Added some new recipes >> > >> > Achievement fixes: >> > - Fixed the "Ride of the Valkartie" Soldier achievement being earned by >> Soldiers on the defending team >> > - Fixed the "Gorky Parked" Heavy achievement being incremented by >> committing suicide on a control point >> > - Fixed several Scout achievements that were broken by the new type of >> bat stun >> > - Fixed the "Ghastly Gibus Grab" achievement not awarding the hat >> correctly >> > - Updated the "Big Pharma" (Medic) and "Division of Labor" (Heavy) >> achievements to be 10 kills in a single life >> > - Updated the "Ubi concordia, ibi victoria" Medic achievement to only be >> 3 assists >> > >> > Jason >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

