I hope so, but since it does not say that is was to prevent a crash it
look like they did it to change the gameplay to anyone reading the
changelog. I would like to get a clarification on this.

On Thu, Dec 24, 2009 at 12:38 PM, AnAkIn . <[email protected]> wrote:
> I think the buff banner reset when using a resupply is the fix for the crash
> exploit.
>
> 2009/12/24 Donnie Newlove <[email protected]>
>
>> Is this buff banner reset when using the resupply a balance change or
>> just a cheap (and hopefully temporary) way of fixing a bug? From a
>> gameplay point of view it makes no sense at all, not to mention how
>> confusing it is that the buff banner does this while no other weapon
>> that works in a very similar fashion does, like the demomans eyelander
>> or medics uber.
>>
>> On Wed, Dec 23, 2009 at 1:08 AM, Jason Ruymen <[email protected]>
>> wrote:
>> > A required update for Team Fortress 2 is now available.  Please run
>> hldsupdatetool to receive the update.  The specific changes include:
>> >
>> > - Added an "equipped" tag to currently equipped items in the Backpack and
>> Crafting screens
>> > - Fixed the TFBots not reacting correctly to stun effects
>> > - Fixed the Heavy picking up his own thrown sandvich if it was thrown
>> while running forward
>> > - Fixed Pyros not getting the proper kill icon for kills with deflected
>> Direct Hit rockets
>> > - Fixed the player keeping their rage setting when the Buff Banner isn't
>> equipped
>> > - Fixed resupply cabinet not clearing the rage and the buff status effect
>> > - Fixed the Buff Banner not working when +reload has been forced in
>> console
>> > - Fixed the motion blur on charging Demomen not always drawing
>> > - Fixed the Direct Hit mini-critting enemies submerged in water
>> > - Fixed the Chargin' Targe's crit not working on servers with
>> tf_weapon_criticals 0
>> > - Capped the amount of overhealing from taking heads to the player's max
>> buffed health
>> > - Updated the Gunboats to absorb damage from any self-inflicted rocket
>> blast that doesn't hurt another player
>> > - Updated the Scottish Resistance to detonate bombs near the player's
>> feet (in addition to what it normally detonates). This enables sticky
>> jumping with this weapon.
>> > - Updated the Baseball and Jarate HUD indicators to stay on screen when
>> full
>> >
>> > Crafting improvements:
>> > - Spy's unlockable PDAs can now be smelted into scrap metal
>> > - Recipes can no longer produce items matching any of the items used in
>> the crafting
>> > - Added some new recipes
>> >
>> > Achievement fixes:
>> >  - Fixed the "Ride of the Valkartie" Soldier achievement being earned by
>> Soldiers on the defending team
>> >  - Fixed the "Gorky Parked" Heavy achievement being incremented by
>> committing suicide on a control point
>> >  - Fixed several Scout achievements that were broken by the new type of
>> bat stun
>> >  - Fixed the "Ghastly Gibus Grab" achievement not awarding the hat
>> correctly
>> >  - Updated the "Big Pharma" (Medic) and "Division of Labor" (Heavy)
>> achievements to be 10 kills in a single life
>> >  - Updated the "Ubi concordia, ibi victoria" Medic achievement to only be
>> 3 assists
>> >
>> > Jason
>> >
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>> >
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Reply via email to