also on a side note, while "boinked" by the scout, you can still shoot..
looks weird.

On Thu, 24 Dec 2009 12:46:41 +0100, Donnie Newlove
<[email protected]> wrote:
> I hope so, but since it does not say that is was to prevent a crash it
> look like they did it to change the gameplay to anyone reading the
> changelog. I would like to get a clarification on this.
> 
> On Thu, Dec 24, 2009 at 12:38 PM, AnAkIn . <[email protected]> wrote:
>> I think the buff banner reset when using a resupply is the fix for the
>> crash
>> exploit.
>>
>> 2009/12/24 Donnie Newlove <[email protected]>
>>
>>> Is this buff banner reset when using the resupply a balance change or
>>> just a cheap (and hopefully temporary) way of fixing a bug? From a
>>> gameplay point of view it makes no sense at all, not to mention how
>>> confusing it is that the buff banner does this while no other weapon
>>> that works in a very similar fashion does, like the demomans eyelander
>>> or medics uber.
>>>
>>> On Wed, Dec 23, 2009 at 1:08 AM, Jason Ruymen
<[email protected]>
>>> wrote:
>>> > A required update for Team Fortress 2 is now available.  Please run
>>> hldsupdatetool to receive the update.  The specific changes include:
>>> >
>>> > - Added an "equipped" tag to currently equipped items in the
Backpack
>>> > and
>>> Crafting screens
>>> > - Fixed the TFBots not reacting correctly to stun effects
>>> > - Fixed the Heavy picking up his own thrown sandvich if it was
thrown
>>> while running forward
>>> > - Fixed Pyros not getting the proper kill icon for kills with
>>> > deflected
>>> Direct Hit rockets
>>> > - Fixed the player keeping their rage setting when the Buff Banner
>>> > isn't
>>> equipped
>>> > - Fixed resupply cabinet not clearing the rage and the buff status
>>> > effect
>>> > - Fixed the Buff Banner not working when +reload has been forced in
>>> console
>>> > - Fixed the motion blur on charging Demomen not always drawing
>>> > - Fixed the Direct Hit mini-critting enemies submerged in water
>>> > - Fixed the Chargin' Targe's crit not working on servers with
>>> tf_weapon_criticals 0
>>> > - Capped the amount of overhealing from taking heads to the player's
>>> > max
>>> buffed health
>>> > - Updated the Gunboats to absorb damage from any self-inflicted
rocket
>>> blast that doesn't hurt another player
>>> > - Updated the Scottish Resistance to detonate bombs near the
player's
>>> feet (in addition to what it normally detonates). This enables sticky
>>> jumping with this weapon.
>>> > - Updated the Baseball and Jarate HUD indicators to stay on screen
>>> > when
>>> full
>>> >
>>> > Crafting improvements:
>>> > - Spy's unlockable PDAs can now be smelted into scrap metal
>>> > - Recipes can no longer produce items matching any of the items used
>>> > in
>>> the crafting
>>> > - Added some new recipes
>>> >
>>> > Achievement fixes:
>>> >  - Fixed the "Ride of the Valkartie" Soldier achievement being
earned
>>> > by
>>> Soldiers on the defending team
>>> >  - Fixed the "Gorky Parked" Heavy achievement being incremented by
>>> committing suicide on a control point
>>> >  - Fixed several Scout achievements that were broken by the new type
>>> > of
>>> bat stun
>>> >  - Fixed the "Ghastly Gibus Grab" achievement not awarding the hat
>>> correctly
>>> >  - Updated the "Big Pharma" (Medic) and "Division of Labor" (Heavy)
>>> achievements to be 10 kills in a single life
>>> >  - Updated the "Ubi concordia, ibi victoria" Medic achievement to
>>> > only be
>>> 3 assists
>>> >
>>> > Jason
>>> >
>>> >
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