I haven't had any issues though I guess you can make it only apply to new connections with "-m state --state NEW" as well as adding " -m connlimit" (google it or use man pages for more info) to limit it to "per IP" as well.
On Sun, Feb 14, 2010 at 4:17 PM, Guy Watkins <[email protected]>wrote: > Can you limit it per sending IP? Or is it system wide. 200 seems low if > clients are sending 30 updates per second. > > If per client IP, example please. > > Thanks. > > } -----Original Message----- > } From: [email protected] [mailto:hlds_linux- > } [email protected]] On Behalf Of Gene Hardesty > } Sent: Sunday, February 14, 2010 6:57 PM > } To: Half-Life dedicated Linux server mailing list > } Subject: Re: [hlds_linux] Team Fortress 2 | Random server crashes > } > } I wonder if this is related to the DDoS attacks on SRCDS that was > } discussed > } earlier on this mailinglist. > } If so, one can limit the number of UDP packets per second to a few > hundred > } with iptables (I use 200 myself...another guy on this mailinglist said he > } has it set to 100) > } > } G. > } > } On Sun, Feb 14, 2010 at 3:45 PM, Guy Watkins <hlds_li...@watkins- > } home.com>wrote: > } > } > I have this with CSS. Server stops responding. The console does not > } > respond. The Linux server is fine. Top shows te server at or near > 100% > } > CPU. After about 30-90 seconds it just resumes as if nothing was > wrong. > } > Most of the time the players timeout from the client side. > } > > } > I only see this once every few weeks. So I never really cared. > } > > } > } -----Original Message----- > } > } From: [email protected] [mailto:hlds_linux- > } > } [email protected]] On Behalf Of f7 f0rkz > } > } Sent: Sunday, February 14, 2010 3:45 PM > } > } To: Half-Life dedicated Linux server mailing list > } > } Subject: [hlds_linux] Team Fortress 2 | Random server crashes > } > } > } > } For the past week or so one of our 32 player servers has randomly > } dropped > } > } all connections. During the outage, the server console locks up. We > } run > } > } the server in screen, but I do not believe this to be the issue. > } > } > } > } Is anyone else having trouble with their server randomly locking up? > } > } > } > } What is even weirder is the server restarts itself. Its like it just > } > } magically resumes operation. > } > } > } > } One thing I thought it could be is DNS resolvers because this has > } > happened > } > } in the past where the host was reloading bind to add zones and the > } server > } > } locks up. I checked my resolv.conf and I am using google's opendns > } > } resolvers as well as bind on the local box. In case bind is the > issue > } on > } > } the local box I removed it from resolv.conf. > } > } > } > } Just want to know if anyone else is having this issue. > } > } > } > } -f0rkz > } > } _______________________________________________ > } > } To unsubscribe, edit your list preferences, or view the list > archives, > } > } please visit: > } > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux > } > > } > > } > _______________________________________________ > } > To unsubscribe, edit your list preferences, or view the list archives, > } > please visit: > } > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > } > > } _______________________________________________ > } To unsubscribe, edit your list preferences, or view the list archives, > } please visit: > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

