Whoops.

Well, at least that may help solve issues for others with the same like
problems.

On Tue, Feb 16, 2010 at 1:23 PM, f0rkz <[email protected]> wrote:

> Found the issue.  Had an IP that was double allocated.
>
> Durf!
>
> -f0rkz
>
> On Tue, 2010-02-16 at 11:05 -0500, 1nsane wrote:
> > Perhaps if you'd show a backtrace from a crash dump it would be easier to
> > know what the problem is.
> >
> > On Mon, Feb 15, 2010 at 9:41 PM, f7 f0rkz <[email protected]> wrote:
> >
> > > Yeah this is still going on.  Anyone else have it happen frequently?
> > >
> > > -f0rkz
> > >
> > > On Sun, Feb 14, 2010 at 9:11 PM, f7 f0rkz <[email protected]> wrote:
> > >
> > > > Moved it to another box.  Hasn't crashed yet.  Maybe the hardware on
> the
> > > > server was going bad.  I'll open it up when I'm at the datacenter
> > > tomorrow.
> > > >
> > > > -f0rkz
> > > >
> > > >
> > > > On Sun, Feb 14, 2010 at 7:32 PM, Gene Hardesty <
> [email protected]
> > > >wrote:
> > > >
> > > >> I haven't had any issues though I guess you can make it only apply
> to
> > > new
> > > >> connections with "-m state --state NEW" as well as adding " -m
> > > connlimit"
> > > >> (google it or use man pages for more info) to limit it to "per IP"
> as
> > > >> well.
> > > >>
> > > >>
> > > >>
> > > >> On Sun, Feb 14, 2010 at 4:17 PM, Guy Watkins <
> > > [email protected]
> > > >> >wrote:
> > > >>
> > > >> > Can you limit it per sending IP?  Or is it system wide.  200 seems
> low
> > > >> if
> > > >> > clients are sending 30 updates per second.
> > > >> >
> > > >> > If per client IP, example please.
> > > >> >
> > > >> > Thanks.
> > > >> >
> > > >> > } -----Original Message-----
> > > >> > } From: [email protected] [mailto:
> hlds_linux-
> > > >> > } [email protected]] On Behalf Of Gene Hardesty
> > > >> > } Sent: Sunday, February 14, 2010 6:57 PM
> > > >> > } To: Half-Life dedicated Linux server mailing list
> > > >> > } Subject: Re: [hlds_linux] Team Fortress 2 | Random server
> crashes
> > > >> > }
> > > >> > } I wonder if this is related to the DDoS attacks on SRCDS that
> was
> > > >> > } discussed
> > > >> > } earlier on this mailinglist.
> > > >> > } If so, one can limit the number of UDP packets per second to a
> few
> > > >> > hundred
> > > >> > } with iptables (I use 200 myself...another guy on this
> mailinglist
> > > said
> > > >> he
> > > >> > } has it set to 100)
> > > >> > }
> > > >> > } G.
> > > >> > }
> > > >> > } On Sun, Feb 14, 2010 at 3:45 PM, Guy Watkins
> <hlds_li...@watkins-
> > > >> > } home.com>wrote:
> > > >> > }
> > > >> > } > I have this with CSS.  Server stops responding.  The console
> does
> > > >> not
> > > >> > } > respond.  The Linux server is fine.  Top shows te server at or
> > > near
> > > >> > 100%
> > > >> > } > CPU.  After about 30-90 seconds it just resumes as if nothing
> was
> > > >> > wrong.
> > > >> > } > Most of the time the players timeout from the client side.
> > > >> > } >
> > > >> > } > I only see this once every few weeks.  So I never really
> cared.
> > > >> > } >
> > > >> > } > } -----Original Message-----
> > > >> > } > } From: [email protected] [mailto:
> > > >> hlds_linux-
> > > >> > } > } [email protected]] On Behalf Of f7 f0rkz
> > > >> > } > } Sent: Sunday, February 14, 2010 3:45 PM
> > > >> > } > } To: Half-Life dedicated Linux server mailing list
> > > >> > } > } Subject: [hlds_linux] Team Fortress 2 | Random server
> crashes
> > > >> > } > }
> > > >> > } > } For the past week or so one of our 32 player servers has
> > > randomly
> > > >> > } dropped
> > > >> > } > } all connections.  During the outage, the server console
> locks
> > > up.
> > > >>  We
> > > >> > } run
> > > >> > } > } the server in screen, but I do not believe this to be the
> issue.
> > > >> > } > }
> > > >> > } > } Is anyone else having trouble with their server randomly
> locking
> > > >> up?
> > > >> > } > }
> > > >> > } > } What is even weirder is the server restarts itself.  Its
> like it
> > > >> just
> > > >> > } > } magically resumes operation.
> > > >> > } > }
> > > >> > } > } One thing I thought it could be is DNS resolvers because
> this
> > > has
> > > >> > } > happened
> > > >> > } > } in the past where the host was reloading bind to add zones
> and
> > > the
> > > >> > } server
> > > >> > } > } locks up.  I checked my resolv.conf and I am using google's
> > > >> opendns
> > > >> > } > } resolvers as well as bind on the local box.  In case bind is
> the
> > > >> > issue
> > > >> > } on
> > > >> > } > } the local box I removed it from resolv.conf.
> > > >> > } > }
> > > >> > } > } Just want to know if anyone else is having this issue.
> > > >> > } > }
> > > >> > } > } -f0rkz
> > > >> > } > } _______________________________________________
> > > >> > } > } To unsubscribe, edit your list preferences, or view the list
> > > >> > archives,
> > > >> > } > } please visit:
> > > >> > } > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >> > } >
> > > >> > } >
> > > >> > } > _______________________________________________
> > > >> > } > To unsubscribe, edit your list preferences, or view the list
> > > >> archives,
> > > >> > } > please visit:
> > > >> > } > http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >> > } >
> > > >> > } _______________________________________________
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> > > archives,
> > > >> > } please visit:
> > > >> > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux
> > > >> >
> > > >> >
> > > >> > _______________________________________________
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> archives,
> > > >> > please visit:
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> > > >> >
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> > > >> please visit:
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> > > >>
> > > >
> > > >
> > > _______________________________________________
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> > > please visit:
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> > >
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>
>
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