Moved it to another box.  Hasn't crashed yet.  Maybe the hardware on the
server was going bad.  I'll open it up when I'm at the datacenter tomorrow.

-f0rkz

On Sun, Feb 14, 2010 at 7:32 PM, Gene Hardesty <[email protected]>wrote:

> I haven't had any issues though I guess you can make it only apply to new
> connections with "-m state --state NEW" as well as adding " -m connlimit"
> (google it or use man pages for more info) to limit it to "per IP" as well.
>
>
>
> On Sun, Feb 14, 2010 at 4:17 PM, Guy Watkins <[email protected]
> >wrote:
>
> > Can you limit it per sending IP?  Or is it system wide.  200 seems low if
> > clients are sending 30 updates per second.
> >
> > If per client IP, example please.
> >
> > Thanks.
> >
> > } -----Original Message-----
> > } From: [email protected] [mailto:hlds_linux-
> > } [email protected]] On Behalf Of Gene Hardesty
> > } Sent: Sunday, February 14, 2010 6:57 PM
> > } To: Half-Life dedicated Linux server mailing list
> > } Subject: Re: [hlds_linux] Team Fortress 2 | Random server crashes
> > }
> > } I wonder if this is related to the DDoS attacks on SRCDS that was
> > } discussed
> > } earlier on this mailinglist.
> > } If so, one can limit the number of UDP packets per second to a few
> > hundred
> > } with iptables (I use 200 myself...another guy on this mailinglist said
> he
> > } has it set to 100)
> > }
> > } G.
> > }
> > } On Sun, Feb 14, 2010 at 3:45 PM, Guy Watkins <hlds_li...@watkins-
> > } home.com>wrote:
> > }
> > } > I have this with CSS.  Server stops responding.  The console does not
> > } > respond.  The Linux server is fine.  Top shows te server at or near
> > 100%
> > } > CPU.  After about 30-90 seconds it just resumes as if nothing was
> > wrong.
> > } > Most of the time the players timeout from the client side.
> > } >
> > } > I only see this once every few weeks.  So I never really cared.
> > } >
> > } > } -----Original Message-----
> > } > } From: [email protected] [mailto:
> hlds_linux-
> > } > } [email protected]] On Behalf Of f7 f0rkz
> > } > } Sent: Sunday, February 14, 2010 3:45 PM
> > } > } To: Half-Life dedicated Linux server mailing list
> > } > } Subject: [hlds_linux] Team Fortress 2 | Random server crashes
> > } > }
> > } > } For the past week or so one of our 32 player servers has randomly
> > } dropped
> > } > } all connections.  During the outage, the server console locks up.
>  We
> > } run
> > } > } the server in screen, but I do not believe this to be the issue.
> > } > }
> > } > } Is anyone else having trouble with their server randomly locking
> up?
> > } > }
> > } > } What is even weirder is the server restarts itself.  Its like it
> just
> > } > } magically resumes operation.
> > } > }
> > } > } One thing I thought it could be is DNS resolvers because this has
> > } > happened
> > } > } in the past where the host was reloading bind to add zones and the
> > } server
> > } > } locks up.  I checked my resolv.conf and I am using google's opendns
> > } > } resolvers as well as bind on the local box.  In case bind is the
> > issue
> > } on
> > } > } the local box I removed it from resolv.conf.
> > } > }
> > } > } Just want to know if anyone else is having this issue.
> > } > }
> > } > } -f0rkz
> > } > } _______________________________________________
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> > } > } please visit:
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> > } >
> > } >
> > } > _______________________________________________
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> > } > please visit:
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> > } >
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> >
> >
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> >
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