Found the issue. Had an IP that was double allocated. Durf!
-f0rkz On Tue, 2010-02-16 at 11:05 -0500, 1nsane wrote: > Perhaps if you'd show a backtrace from a crash dump it would be easier to > know what the problem is. > > On Mon, Feb 15, 2010 at 9:41 PM, f7 f0rkz <[email protected]> wrote: > > > Yeah this is still going on. Anyone else have it happen frequently? > > > > -f0rkz > > > > On Sun, Feb 14, 2010 at 9:11 PM, f7 f0rkz <[email protected]> wrote: > > > > > Moved it to another box. Hasn't crashed yet. Maybe the hardware on the > > > server was going bad. I'll open it up when I'm at the datacenter > > tomorrow. > > > > > > -f0rkz > > > > > > > > > On Sun, Feb 14, 2010 at 7:32 PM, Gene Hardesty <[email protected] > > >wrote: > > > > > >> I haven't had any issues though I guess you can make it only apply to > > new > > >> connections with "-m state --state NEW" as well as adding " -m > > connlimit" > > >> (google it or use man pages for more info) to limit it to "per IP" as > > >> well. > > >> > > >> > > >> > > >> On Sun, Feb 14, 2010 at 4:17 PM, Guy Watkins < > > [email protected] > > >> >wrote: > > >> > > >> > Can you limit it per sending IP? Or is it system wide. 200 seems low > > >> if > > >> > clients are sending 30 updates per second. > > >> > > > >> > If per client IP, example please. > > >> > > > >> > Thanks. > > >> > > > >> > } -----Original Message----- > > >> > } From: [email protected] [mailto:hlds_linux- > > >> > } [email protected]] On Behalf Of Gene Hardesty > > >> > } Sent: Sunday, February 14, 2010 6:57 PM > > >> > } To: Half-Life dedicated Linux server mailing list > > >> > } Subject: Re: [hlds_linux] Team Fortress 2 | Random server crashes > > >> > } > > >> > } I wonder if this is related to the DDoS attacks on SRCDS that was > > >> > } discussed > > >> > } earlier on this mailinglist. > > >> > } If so, one can limit the number of UDP packets per second to a few > > >> > hundred > > >> > } with iptables (I use 200 myself...another guy on this mailinglist > > said > > >> he > > >> > } has it set to 100) > > >> > } > > >> > } G. > > >> > } > > >> > } On Sun, Feb 14, 2010 at 3:45 PM, Guy Watkins <hlds_li...@watkins- > > >> > } home.com>wrote: > > >> > } > > >> > } > I have this with CSS. Server stops responding. The console does > > >> not > > >> > } > respond. The Linux server is fine. Top shows te server at or > > near > > >> > 100% > > >> > } > CPU. After about 30-90 seconds it just resumes as if nothing was > > >> > wrong. > > >> > } > Most of the time the players timeout from the client side. > > >> > } > > > >> > } > I only see this once every few weeks. So I never really cared. > > >> > } > > > >> > } > } -----Original Message----- > > >> > } > } From: [email protected] [mailto: > > >> hlds_linux- > > >> > } > } [email protected]] On Behalf Of f7 f0rkz > > >> > } > } Sent: Sunday, February 14, 2010 3:45 PM > > >> > } > } To: Half-Life dedicated Linux server mailing list > > >> > } > } Subject: [hlds_linux] Team Fortress 2 | Random server crashes > > >> > } > } > > >> > } > } For the past week or so one of our 32 player servers has > > randomly > > >> > } dropped > > >> > } > } all connections. During the outage, the server console locks > > up. > > >> We > > >> > } run > > >> > } > } the server in screen, but I do not believe this to be the issue. > > >> > } > } > > >> > } > } Is anyone else having trouble with their server randomly locking > > >> up? > > >> > } > } > > >> > } > } What is even weirder is the server restarts itself. Its like it > > >> just > > >> > } > } magically resumes operation. > > >> > } > } > > >> > } > } One thing I thought it could be is DNS resolvers because this > > has > > >> > } > happened > > >> > } > } in the past where the host was reloading bind to add zones and > > the > > >> > } server > > >> > } > } locks up. I checked my resolv.conf and I am using google's > > >> opendns > > >> > } > } resolvers as well as bind on the local box. In case bind is the > > >> > issue > > >> > } on > > >> > } > } the local box I removed it from resolv.conf. > > >> > } > } > > >> > } > } Just want to know if anyone else is having this issue. > > >> > } > } > > >> > } > } -f0rkz > > >> > } > } _______________________________________________ > > >> > } > } To unsubscribe, edit your list preferences, or view the list > > >> > archives, > > >> > } > } please visit: > > >> > } > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > } > > > >> > } > > > >> > } > _______________________________________________ > > >> > } > To unsubscribe, edit your list preferences, or view the list > > >> archives, > > >> > } > please visit: > > >> > } > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > } > > > >> > } _______________________________________________ > > >> > } To unsubscribe, edit your list preferences, or view the list > > archives, > > >> > } please visit: > > >> > } http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > > >> > > > >> > _______________________________________________ > > >> > To unsubscribe, edit your list preferences, or view the list archives, > > >> > please visit: > > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

