Please don't get me started.

The majority of admins on this list make it out like VALVe seem to owe
Metamod a favour and that Metamod developers specifically (not any other
plugin developers, they're obviously irrelevant) have some kind of special
right that they must have game binaries. Just because it's the most popular
plugin doesn't mean VALVe should shape their updates around it. It's
SourceMod's fault for relying on virtual offsets, signatures, etc. Notice
how EventScripts doesn't have these issues.

For the record, I am not against the SourceMod team whatsoever.

Thanks,
- Saul.


On 23 April 2010 16:03, Kyle Sanderson <[email protected]> wrote:

> Considering it was the "metamod folks" that had done all the work for Valve
> in regards to the client half connected crash issue, it would make quite a
> bit of sense to give them early access.
>
> Kyle.
>
> On Fri, Apr 23, 2010 at 7:06 AM, <[email protected]> wrote:
>
> > > Guys, really, why do release the update, if you did not even test it
> > > with
> > > the most popular plugin???
> >
> > Uh, what?
> >
> > I think you'll find it's the plugins that need to be compatible with the
> > game, not the other way around.
> >
> > That being said, there's half an argument for letting the metamod folks
> > have
> > early access to patches so they can have everything primed and ready to
> go,
> > but that sounds like the kind of thing that in practice would cause
> issues.
> >
> >
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