-Changed Survivorbot item hunting behavior
-SurvivorBots now stay closer to human players in all game modes
-Fixed Survivorbot navigation issue in The Passing: Riverbank
-Fixed bug where a SurvivorBot could become catatonic when attempting to
save another Survivor from a Smoker
-Fixed condition where SurvivorBots would not enter the saferoom
-Increased self-inflicted friendly fire damage from the Grenade Launcher
-Fixed bug where the M60 would reset its ammo if dropped in certain
situations
-Car Alarms will now trigger anytime a Special Infected pushes/pulls/rams a
Survivor into an alarm car. This change only affects game modes with
human-controlled Zombies


PS: This one isn't even a mutation update, and there wasn't an official
email...did Jason just stop sending L4D2 emails? :P
Jonah Hirsch
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