-Changed Survivorbot item hunting behavior -SurvivorBots now stay closer to human players in all game modes -Fixed Survivorbot navigation issue in The Passing: Riverbank -Fixed bug where a SurvivorBot could become catatonic when attempting to save another Survivor from a Smoker -Fixed condition where SurvivorBots would not enter the saferoom -Increased self-inflicted friendly fire damage from the Grenade Launcher -Fixed bug where the M60 would reset its ammo if dropped in certain situations -Car Alarms will now trigger anytime a Special Infected pushes/pulls/rams a Survivor into an alarm car. This change only affects game modes with human-controlled Zombies
PS: This one isn't even a mutation update, and there wasn't an official email...did Jason just stop sending L4D2 emails? :P Jonah Hirsch ----------------------- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

