That is the response for the 2nd run...I guess it didn't download the
first time it stated it was downloading. Weird. :(



> Whee, when I run it a second time ("please retry the command") it works
> just fine.
>
> On 6/9/2010 9:57 PM, [email protected] wrote:
>> Weee....they broke the linux steam binary again?
>>
>> Checking bootstrapper version ...
>> Getting version 36 of Steam HLDS Update Tool
>> Downloading. . . . . . . . . . . .Steam Linux Client updated, please
>> retry
>> the command
>> CAsyncIOManager: 0 threads terminating.  0 reads, 0 writes, 0 deferrals.
>> CAsyncIOManager: 21 single object sleeps, 0 multi object sleeps
>> CAsyncIOManager: 0 single object alertable sleeps, 0 multi object
>> alertable sleeps
>>
>>
>> No update shown and....that's the stuff that was showing up when it was
>> downloading CLIENT files, not SERVER files. :/
>>
>>
>>
>>
>>> -Changed Survivorbot item hunting behavior
>>> -SurvivorBots now stay closer to human players in all game modes
>>> -Fixed Survivorbot navigation issue in The Passing: Riverbank
>>> -Fixed bug where a SurvivorBot could become catatonic when attempting
>>> to
>>> save another Survivor from a Smoker
>>> -Fixed condition where SurvivorBots would not enter the saferoom
>>> -Increased self-inflicted friendly fire damage from the Grenade
>>> Launcher
>>> -Fixed bug where the M60 would reset its ammo if dropped in certain
>>> situations
>>> -Car Alarms will now trigger anytime a Special Infected
>>> pushes/pulls/rams
>>> a
>>> Survivor into an alarm car. This change only affects game modes with
>>> human-controlled Zombies
>>>
>>>
>>> PS: This one isn't even a mutation update, and there wasn't an official
>>> email...did Jason just stop sending L4D2 emails? :P
>>> Jonah Hirsch
>>> -----------------------
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>>>
>>>
>>
>>
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>>
>
>
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