Thanks for the heads-up, Jonah.
- Dave
Jonah Hirsch <[email protected]> wrote:
>-Changed Survivorbot item hunting behavior
>-SurvivorBots now stay closer to human players in all game modes
>-Fixed Survivorbot navigation issue in The Passing: Riverbank
>-Fixed bug where a SurvivorBot could become catatonic when attempting to
>save another Survivor from a Smoker
>-Fixed condition where SurvivorBots would not enter the saferoom
>-Increased self-inflicted friendly fire damage from the Grenade Launcher
>-Fixed bug where the M60 would reset its ammo if dropped in certain
>situations
>-Car Alarms will now trigger anytime a Special Infected pushes/pulls/rams a
>Survivor into an alarm car. This change only affects game modes with
>human-controlled Zombies
>
>
>PS: This one isn't even a mutation update, and there wasn't an official
>email...did Jason just stop sending L4D2 emails? :P
>Jonah Hirsch
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