On Mon, May 10, 2010 at 9:29 PM, Steven Crothers <[email protected]> wrote:
> Obviously running an advertisement in game to say "Please join > > [2006:fe32::0123::f032]:27015 for another great game!" is out of the > question... So what are your plans to support this later on? > > - is this something we as gamers are looking for with our IPv6 update from > Valve? > > If we start talking about it now, perhaps Valve will take some notes or > it'll be in the back of somebody's mind when they go to layout this > relatively large project of allowing dual stack IPv4/IPv6 to our servers. > > Ive e-mailed Alfred twice, couple months ago and a year before that.. this is their awser: "Hey Jasper, same answer as last time, we have no firm IPV6 plans at this time." On Mon, May 10, 2010 at 11:17 PM, <[email protected]> wrote: > There are a lot PRIVATE networks that are using assigned IPv4 (like 40% of > the total IPv4 addresses and they had more than that) addresses and they > don't announce anything, they have like lots of /8's. > > So, if we would take like 90% of the /8's assigned to networks when there > was no real database with IPs and allocate them to the RIRs that need > them, we would have all the IPs we need for 10yrs or so. First, those /8's cant be taken back. And even if we could.. we consume 1.35 /8 per month.. that would stretch an additional 5 or 6 years at the current rate.. After 6 years IPv4 is still depleted.. there's no magical 5th octet that will appear in 5 years time.. http://www.fix6.net/archives/2010/05/08/two-more-down/ The /8's are gone in a year, a year later RIR's are almost empty.. People and company's don't seem to get it.. Were running out.. FAST! the end gets moved closer each couple months. Time for people and company's to get their act straight and start supporting IPv6. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

