Doesn't work on windows, for one :< -Jeff
On Thu, May 20, 2010 at 10:13 PM, Alexander Baade <[email protected]>wrote: > Am I missing something? There have been a number of people complaining > about > -autoupdate not working, it seems to be working fine for me. > > Here is my startup line if it matters > > chrt -r 20 ./srcds_run -console -game tf -autoupdate -port 27015 > -maxplayers > 32 +map ctf_2fort > > On Thu, May 20, 2010 at 10:05 PM, <[email protected]> wrote: > > > Every Day an TF2 Update.... > > > > and WHEN will be fixed -autoupdate ???? > > > > This dont work ! :( > > > > > > -------- Original-Nachricht -------- > > > Datum: Thu, 20 May 2010 17:25:03 -0700 > > > Von: Jason Ruymen <[email protected]> > > > An: \'Half-Life dedicated Linux server mailing list\' < > > [email protected]>, "\'[email protected]\'" < > > [email protected]>, "\'[email protected]\'" > < > > [email protected]> > > > Betreff: [hlds_linux] Team Fortress 2 Update Available > > > > > A required update for Team Fortress 2 is now available. Please run > > > hldsupdatetool to receive it. The specific changes include: > > > > > > Added new community weapons and hats. > > > Updated CP_Gorge > > > - Added nobuilds to the awnings outside BLU's forward spawn to > > > preventing players building up there. > > > - More clip work and model collision work based on community > feedback. > > > - Fixed BLU forward spawn door appearing through roof. > > > Updated PLR_Pipeline > > > - Added new stairwell in Stage 1 and window access to both teams' > > > platforms by main choke point to help alleviate stalemates. > > > - Reverted the starting position for the cart in Stage 3 if a team > had > > > won the first 2 stages to where you no longer get a big > > cart-start-position > > > advantage. > > > - Fixed rare cases where stage would break when cart had no nearby > > > capper(s). > > > - Fixed carts not always moving to their starting locations > correctly. > > > - Fixed respawn times in Stage 3 not being set to the proper values. > > > - Fixed the map not finishing correctly in Stage 3 if the two teams > > > capture the final point at the same time. > > > Removed sv_showhitboxes to avoid players confusing it with the method > by > > > which we do hit detection (see > > > > http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networkingforinfo) > > > > > > Jason > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > -- > > GRATIS für alle GMX-Mitglieder: Die maxdome Movie-FLAT! > > Jetzt freischalten unter http://portal.gmx.net/de/go/maxdome01 > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

