Somehow, since TF2 release, update tool started downloading A LOT client  
files. L4D and L4D2, as I remember, ~300MB we get dll files. I understand,  
that client.dll is needed to verify CRC. But why the hell we need video  
files, Xbox configs, and client platform dll's? By disabling these on  
server download, VALVE would save hundreds of terabytes traffic, per month.

On Fri, 11 Jun 2010 00:49:54 +0300, Saint K. <[email protected]>  
wrote:

> What the hell is going on with the updater?
>
> First it runs a large update downloading all sorts of hl2 sound files.  
> After it starts downloading another update, and shit like this is  
> included:
>
> 38.22%  downloading /home/tf2_wc3/orangebox/tf/media/cp_granary.mov
>
> Why would we want that on servers???
>
> Saint K.
>
> -----Original Message-----
> From: [email protected]  
> [mailto:[email protected]] On Behalf Of 1nsane
> Sent: Thursday, June 10, 2010 11:33 PM
> To: Half-Life dedicated Linux server mailing list
> Subject: Re: [hlds_linux] Team Fortress 2, Day of Defeat: Source and  
> Counter-Strike: Source Beta Updates Released
>
> Run the update again. Mine start fine.
>
> On Thu, Jun 10, 2010 at 5:24 PM, ics <[email protected]> wrote:
>
>> I'm getting this error on linux and server is unable to start. It seems
>> that gameinfo.txt isn't found anymore. Using this as start line on
>> /home/game/srv2/orangebox dir:
>>
>> ./srcds_run -game tf +map cp_dustbowl +ip 89.166.50.111 -port 27045
>>
>> And all i get is this:
>>
>> Auto detecting CPU
>> Using default binary: ./srcds_linux
>> Enabling debug mode
>> Server will auto-restart if there is a crash.
>> Using breakpad minidump system
>> Unable to find gameinfo.txt. Solutions:
>>
>> 1. Read http://www.valve-erc.com/srcsdk/faq.html#NoGameDir
>> 2. Run vconfig to specify which game you're working on.
>> 3. Add -game <path> on the command line where <path> is the directory
>> that gameinfo.txt is in.
>>
>> Unable to find gameinfo.txt. Solutions:
>>
>> 1. Read http://www.valve-erc.com/srcsdk/faq.html#NoGameDir
>> 2. Run vconfig to specify which game you're working on.
>> 3. Add -game <path> on the command line where <path> is the directory
>> that gameinfo.txt is in.
>>
>> BFD: Warning: /home/game/srv2/orangebox/core is truncated: expected core
>> file size >= 475705344, found: 1142784.
>>
>> warning: core file may not match specified executable file.
>> Failed to read a valid object file image from memory.
>> Cannot access memory at address 0x11e06584
>> /home/game/srv2/orangebox/debug.cmds:5: Error in sourced command file:
>> No function contains program counter for selected frame.
>> email debug.log to [email protected]
>> Fri Jun 11 00:22:20 EEST 2010: Server restart in 10 seconds
>>
>> Any ideas?
>>
>> -ics
>>
>> 10.6.2010 23:46, ics kirjoitti:
>> > If mat_showlowresimage is now cheat on CS Source beta, then it should  
>> be
>> > cheat also in Day of Defeat Source and Team Fortress 2. For example  
>> KAC
>> > will ban players for using it.
>> >
>> > -ics
>> >
>> > 10.6.2010 23:32, Jason Ruymen kirjoitti:
>> >
>> >> Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike:
>> Source Beta have been released.  Please run hldsupdatetool to receive  
>> the
>> updates.  The specific changes include:
>> >>
>> >> Engine
>> >> - Made several changes that improve stability for clients running  
>> low on
>> addressable memory.
>> >> - Changed all HTML controls to use Webkit for the rendering engine.
>> >>
>> >> Team Fortress 2
>> >> - Added Mac support.
>> >> - Overhauled the main menu, and added help to Loadout, Backpack, and
>> Crafting screens.
>> >> - Added Training, with support for General gameplay&   Soldier class
>> training for now.
>> >> - Added Offline Practice mode, with support for KOTH maps and  
>> Dustbowl.
>> >> - The "Open Character Loadout" key will now go to your future class  
>> if
>> you've requested a class change, but haven't respawned yet.
>> >> - Community Requests:
>> >>     - Added "mp_forceautoteam", a server convar that forces all  
>> joining
>> players to autoteam.
>> >>     - Added "mp_stalemate_meleeonly", a server convar that allows  
>> melee
>> weapons only during stalemates.
>> >>     - Added "ExtinguishPlayer" input to tf_player for map makers.
>> >>
>> >> Counter-Strike: Source Beta
>> >> - Fixed "wade" water sound not playing correctly on maps like  
>> Chateau.
>> >> - Updated the scoreboard:
>> >>      - Fixed to scale correctly in 5:4 resolution.
>> >>      - Fixed so it can be closed during intermission
>> >>      - Reduced font size to accommodate seeing 16 players per side.
>> >> - Fixed issue that awarded three points and a separate achievement  
>> when
>> the bomb explodes after the round ends.
>> >> - Fixed issue with round end panel blocking the view of the game.
>> >> - Fixed issue in which you weren't given credit for grenade damage if
>> you fired a weapon at someone then hit them with a grenade.
>> >> - Fixed getting the achievement for shooting enemies in mid-air if  
>> the
>> enemies were on ladders.
>> >> - Fixed mapcycle.txt skipping over several entries in the list.
>> >> - Fixed console warnings about missing materials.
>> >> - Fixed an issue that could cause a single MVP star to appear as an
>> entry on the scoreboard.
>> >> - Fixed issue that made the FINISHER achievement impossible to get.
>> >> - Fixed ai_test_los crashing the server.
>> >> - Fixed the chat window so it no longer renders over scoreboard.
>> >> - Fixed MVPs not being cleared when sv_nomvp is set to 1.
>> >> - Marked mat_showlowresimage as a cheat command.
>> >> - Updated several strings to be gender neutral.
>> >> - The large radar is now disabled when freeze cam is active.
>> >> - Achievements dialog changes:
>> >>      - Now displaying the Steam Achievements dialog instead of the
>> in-game Achievements dialog if screen width is less than 1024.
>> >>      - The Achievements dialog is now closed if you have it open and
>> switch to a lower resolution.
>> >> - Repositioned the Fun Fact on the summary tab of the Achievements
>> dialog and gave it a background to fix truncation and readability.
>> >> - Added a priority order for displaying win conditions when multiple  
>> win
>> conditions are set.
>> >>      - If timelimit exists and is not 0, then show timelimit.
>> >>      - If timelimit does not exist, show maxrounds if not 0.
>> >>      - If both timelimit and maxrounds are 0, show winlimit.
>> >>      - If timelimit, maxrounds, and winlimit are all 0, show nothing.
>> >>
>> >> Jason
>> >>
>> >>
>> >> _______________________________________________
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>> >>
>> >>
>> >
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>> >
>>
>>
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>>
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