i noticed all the extra dl's as well. on our linux servers. it took for ever...
on this same note. after DODS not updating fully on my client. i figured i would restart steam,but before i did i opt in the beta in SETTINGS section. it did it's download and said to restart steam. It is now hung in a loop going to 26% then starting over. does this a few times ,then gives the error: Steam is temporarily unavailable. please try later. With that being said it sounds like something is getting over loaded somewhere. On Thu, Jun 10, 2010 at 6:11 PM, Ben B <[email protected]> wrote: > all mine updated with little trouble. linux and windows > > On Thu, Jun 10, 2010 at 4:04 PM, EVAgames Community > <[email protected]>wrote: > > > Somehow, since TF2 release, update tool started downloading A LOT client > > files. L4D and L4D2, as I remember, ~300MB we get dll files. I > understand, > > that client.dll is needed to verify CRC. But why the hell we need video > > files, Xbox configs, and client platform dll's? By disabling these on > > server download, VALVE would save hundreds of terabytes traffic, per > month. > > > > On Fri, 11 Jun 2010 00:49:54 +0300, Saint K. <[email protected]> > > wrote: > > > > > What the hell is going on with the updater? > > > > > > First it runs a large update downloading all sorts of hl2 sound files. > > > After it starts downloading another update, and shit like this is > > > included: > > > > > > 38.22% downloading /home/tf2_wc3/orangebox/tf/media/cp_granary.mov > > > > > > Why would we want that on servers??? > > > > > > Saint K. > > > > > > -----Original Message----- > > > From: [email protected] > > > [mailto:[email protected]] On Behalf Of 1nsane > > > Sent: Thursday, June 10, 2010 11:33 PM > > > To: Half-Life dedicated Linux server mailing list > > > Subject: Re: [hlds_linux] Team Fortress 2, Day of Defeat: Source and > > > Counter-Strike: Source Beta Updates Released > > > > > > Run the update again. Mine start fine. > > > > > > On Thu, Jun 10, 2010 at 5:24 PM, ics <[email protected]> wrote: > > > > > >> I'm getting this error on linux and server is unable to start. It > seems > > >> that gameinfo.txt isn't found anymore. Using this as start line on > > >> /home/game/srv2/orangebox dir: > > >> > > >> ./srcds_run -game tf +map cp_dustbowl +ip 89.166.50.111 -port 27045 > > >> > > >> And all i get is this: > > >> > > >> Auto detecting CPU > > >> Using default binary: ./srcds_linux > > >> Enabling debug mode > > >> Server will auto-restart if there is a crash. > > >> Using breakpad minidump system > > >> Unable to find gameinfo.txt. Solutions: > > >> > > >> 1. Read http://www.valve-erc.com/srcsdk/faq.html#NoGameDir > > >> 2. Run vconfig to specify which game you're working on. > > >> 3. Add -game <path> on the command line where <path> is the directory > > >> that gameinfo.txt is in. > > >> > > >> Unable to find gameinfo.txt. Solutions: > > >> > > >> 1. Read http://www.valve-erc.com/srcsdk/faq.html#NoGameDir > > >> 2. Run vconfig to specify which game you're working on. > > >> 3. Add -game <path> on the command line where <path> is the directory > > >> that gameinfo.txt is in. > > >> > > >> BFD: Warning: /home/game/srv2/orangebox/core is truncated: expected > core > > >> file size >= 475705344, found: 1142784. > > >> > > >> warning: core file may not match specified executable file. > > >> Failed to read a valid object file image from memory. > > >> Cannot access memory at address 0x11e06584 > > >> /home/game/srv2/orangebox/debug.cmds:5: Error in sourced command file: > > >> No function contains program counter for selected frame. > > >> email debug.log to [email protected] > > >> Fri Jun 11 00:22:20 EEST 2010: Server restart in 10 seconds > > >> > > >> Any ideas? > > >> > > >> -ics > > >> > > >> 10.6.2010 23:46, ics kirjoitti: > > >> > If mat_showlowresimage is now cheat on CS Source beta, then it > should > > >> be > > >> > cheat also in Day of Defeat Source and Team Fortress 2. For example > > >> KAC > > >> > will ban players for using it. > > >> > > > >> > -ics > > >> > > > >> > 10.6.2010 23:32, Jason Ruymen kirjoitti: > > >> > > > >> >> Updates to Team Fortress 2, Day of Defeat: Source and > Counter-Strike: > > >> Source Beta have been released. Please run hldsupdatetool to receive > > >> the > > >> updates. The specific changes include: > > >> >> > > >> >> Engine > > >> >> - Made several changes that improve stability for clients running > > >> low on > > >> addressable memory. > > >> >> - Changed all HTML controls to use Webkit for the rendering engine. > > >> >> > > >> >> Team Fortress 2 > > >> >> - Added Mac support. > > >> >> - Overhauled the main menu, and added help to Loadout, Backpack, > and > > >> Crafting screens. > > >> >> - Added Training, with support for General gameplay& Soldier > class > > >> training for now. > > >> >> - Added Offline Practice mode, with support for KOTH maps and > > >> Dustbowl. > > >> >> - The "Open Character Loadout" key will now go to your future class > > >> if > > >> you've requested a class change, but haven't respawned yet. > > >> >> - Community Requests: > > >> >> - Added "mp_forceautoteam", a server convar that forces all > > >> joining > > >> players to autoteam. > > >> >> - Added "mp_stalemate_meleeonly", a server convar that allows > > >> melee > > >> weapons only during stalemates. > > >> >> - Added "ExtinguishPlayer" input to tf_player for map makers. > > >> >> > > >> >> Counter-Strike: Source Beta > > >> >> - Fixed "wade" water sound not playing correctly on maps like > > >> Chateau. > > >> >> - Updated the scoreboard: > > >> >> - Fixed to scale correctly in 5:4 resolution. > > >> >> - Fixed so it can be closed during intermission > > >> >> - Reduced font size to accommodate seeing 16 players per side. > > >> >> - Fixed issue that awarded three points and a separate achievement > > >> when > > >> the bomb explodes after the round ends. > > >> >> - Fixed issue with round end panel blocking the view of the game. > > >> >> - Fixed issue in which you weren't given credit for grenade damage > if > > >> you fired a weapon at someone then hit them with a grenade. > > >> >> - Fixed getting the achievement for shooting enemies in mid-air if > > >> the > > >> enemies were on ladders. > > >> >> - Fixed mapcycle.txt skipping over several entries in the list. > > >> >> - Fixed console warnings about missing materials. > > >> >> - Fixed an issue that could cause a single MVP star to appear as an > > >> entry on the scoreboard. > > >> >> - Fixed issue that made the FINISHER achievement impossible to get. > > >> >> - Fixed ai_test_los crashing the server. > > >> >> - Fixed the chat window so it no longer renders over scoreboard. > > >> >> - Fixed MVPs not being cleared when sv_nomvp is set to 1. > > >> >> - Marked mat_showlowresimage as a cheat command. > > >> >> - Updated several strings to be gender neutral. > > >> >> - The large radar is now disabled when freeze cam is active. > > >> >> - Achievements dialog changes: > > >> >> - Now displaying the Steam Achievements dialog instead of the > > >> in-game Achievements dialog if screen width is less than 1024. > > >> >> - The Achievements dialog is now closed if you have it open > and > > >> switch to a lower resolution. > > >> >> - Repositioned the Fun Fact on the summary tab of the Achievements > > >> dialog and gave it a background to fix truncation and readability. > > >> >> - Added a priority order for displaying win conditions when > multiple > > >> win > > >> conditions are set. > > >> >> - If timelimit exists and is not 0, then show timelimit. > > >> >> - If timelimit does not exist, show maxrounds if not 0. > > >> >> - If both timelimit and maxrounds are 0, show winlimit. > > >> >> - If timelimit, maxrounds, and winlimit are all 0, show > nothing. > > >> >> > > >> >> Jason > > >> >> > > >> >> > > >> >> _______________________________________________ > > >> >> To unsubscribe, edit your list preferences, or view the list > > >> archives, > > >> please visit: > > >> >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> >> > > >> >> > > >> > > > >> > _______________________________________________ > > >> > To unsubscribe, edit your list preferences, or view the list > archives, > > >> please visit: > > >> > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > > >> > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > >> > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > No virus found in this incoming message. > > > Checked by AVG - www.avg.com > > > Version: 9.0.829 / Virus Database: 271.1.1/2929 - Release Date: > 06/10/10 > > > 08:35:00 > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > > > > -- > > Using Opera's revolutionary e-mail client: http://www.opera.com/mail/ > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

