It's something that does not need to be worried about, if the plugins
you create are for servers only. Hopefully now clients cannot load them
and cheat with them on a server with their own game. Supposedly this
means that sm_cvar sv_cheats 1 does not work on the client anymore and
thus the player cannot gain advantage over others or free
r_drawothermodels 2 or similiar setting on. Assuming if this works like
it should.
-ics
8.9.2010 23:36, Keeper kirjoitti:
Ok, I have to ask ... signed by steam? How will this process work?
-----Original Message-----
From: Jason Ruymen [mailto:[email protected]]
Sent: Wednesday, September 08, 2010 4:14 PM
To: 'Half-Life dedicated Linux server mailing list';
'[email protected]'; '[email protected]'
Subject: [hlds] Team Fortress 2/Counter-Strike: Source/Day of Defeat: Source
Updates Released
Required updates to Team Fortress 2, Counter-Strike: Source and Day of
Defeat: Source are now available. Please run hldsupdatetool to receive the
updates. The specific changes include:
Source Engine Changes (CS:S, DoD:S, TF2)
- Disabled clients loading server plug-ins unless the plug-ins are signed by
Steam or the client is running in insecure mode.
- Added a checkbox to the Options->Audio dialog to control muting the audio
when the game window is in the background.
Counter-Strike: Source
- Fixed crash in custom maps using the trigger_camera entity.
Team Fortress 2
- Fixed another bug in the Steamworks internal stats reporting.
- Updated the localization files.
Jason
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