How do client plugins even work? Isn't server messaging pretty much the only thing provided by the plugin API?

On Wed, 08 Sep 2010 16:58:20 -0400, Keeper <[email protected]> wrote:

None of the plugins I write are intended for client use.  I was just
interested in the methodology they are going to introduce to get the plugins
signed.

That being said, some of the admin plugins are popular with listen servers.
That might come into play.

-----Original Message-----
From: ics [mailto:[email protected]]
Sent: Wednesday, September 08, 2010 4:44 PM
To: Half-Life dedicated Linux server mailing list
Subject: Re: [hlds_linux] [hlds] Team Fortress 2/Counter-Strike: Source/Day
of Defeat: Source Updates Released

  It's something that does not need to be worried about, if the plugins
you create are for servers only.  Hopefully now clients cannot load them
and cheat with them on a server with their own game. Supposedly this
means that sm_cvar sv_cheats 1 does not work on the client anymore and
thus the player cannot gain advantage over others or  free
r_drawothermodels 2 or similiar setting on. Assuming if this works like
it should.

-ics



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