I spoke to Robin Walker about clientside plugins a while ago. One of the
reasons it took so long to get that update out was because while there are a
ton of plugins used to cheat, there are a few genuinely useful ones that
sadly get drowned out by all the bad ones. The example he gave me was P-REC,
which auto-records demos and is highly regarded by the competitive
community. They wanted to make sure they could stop things like LSS, but
allow those useful plugins to exist. Using non-approved plugins from this
point forward will get you hit with a VAC ban.

On Wed, Sep 8, 2010 at 2:19 PM, Kevin b er <[email protected]> wrote:

> The check used was already found, documented, and bypassed.  I wouldn't
> count cheats like that out for very long.
>
> On Wed, Sep 8, 2010 at 4:11 PM, Oleg Koshmeliuk <[email protected]
> >wrote:
>
> > RIP LSS http://3rdera.com/
> >
> > 2010/9/9 <[email protected]>
> >
> > > Could it be? Nomore SourceMod on clients???
> > >
> > > Am 8 Sep 2010 um 20:13 hat Jason Ruymen geschrieben:
> > >
> > > > Required updates to Team Fortress 2, Counter-Strike: Source and Day
> of
> > > Defeat: Source are now available.  Please run hldsupdatetool to receive
> > the
> > > updates.  The specific changes include:
> > > >
> > > > Source Engine Changes (CS:S, DoD:S, TF2)
> > > > - Disabled clients loading server plug-ins unless the plug-ins are
> > signed
> > > by Steam or the client is running in insecure mode.
> > > > - Added a checkbox to the Options->Audio dialog to control muting the
> > > audio when the game window is in the background.
> > > >
> > > > Counter-Strike: Source
> > > > - Fixed crash in custom maps using the trigger_camera entity.
> > > >
> > > > Team Fortress 2
> > > > - Fixed another bug in the Steamworks internal stats reporting.
> > > > - Updated the localization files.
> > > >
> > > > Jason
> > > >
> > > >
> > > > _______________________________________________
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> archives,
> > > please visit:
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> > >
> > >
> > >
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