Back to the update.  :)

Has anyone else seen the fake players when looking threw HLSW for example ?
This was an issue a while back. i am seeing 1 on our tf2 server and dods
server.
can't kick them either. This seems to have started with the last update.
Also anyone else getting spikes around 6 to 8 minutes apart, or 10 to 12
minutes apart ?
Both games.


On Fri, Sep 10, 2010 at 3:24 AM, Stuart P. Bentley <[email protected]>wrote:

> How do client plugins even work? Isn't server messaging pretty much the
> only thing provided by the plugin API?
>
>
> On Wed, 08 Sep 2010 16:58:20 -0400, Keeper <[email protected]>
> wrote:
>
>  None of the plugins I write are intended for client use.  I was just
>> interested in the methodology they are going to introduce to get the
>> plugins
>> signed.
>>
>> That being said, some of the admin plugins are popular with listen
>> servers.
>> That might come into play.
>>
>> -----Original Message-----
>> From: ics [mailto:[email protected]]
>> Sent: Wednesday, September 08, 2010 4:44 PM
>> To: Half-Life dedicated Linux server mailing list
>> Subject: Re: [hlds_linux] [hlds] Team Fortress 2/Counter-Strike:
>> Source/Day
>> of Defeat: Source Updates Released
>>
>>  It's something that does not need to be worried about, if the plugins
>> you create are for servers only.  Hopefully now clients cannot load them
>> and cheat with them on a server with their own game. Supposedly this
>> means that sm_cvar sv_cheats 1 does not work on the client anymore and
>> thus the player cannot gain advantage over others or  free
>> r_drawothermodels 2 or similiar setting on. Assuming if this works like
>> it should.
>>
>> -ics
>>
>>
>
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